These are your Friends by Farfin

[raw]
made by Farfin for LD23 (COMPO)
No man is an island; but get a load of this lady.

The picking up the boat thing is a glitch its a remnant of when i was going a different direction with the game and forgot to comment it out.

Ratings

Coolness 73% 3
Overall 3.20 292
Audio 3.00 216
Fun 2.69 494
Graphics 4.11 45
Humor 2.88 165
Innovation 3.95 45
Mood 3.13 187
Theme 3.78 81

Feedback

TenTonToon
23. Apr 2012 · 13:19 UTC
Very nice primary mechanic, although the gameplay is too shallow.
Good use of the theme, and the IK of the lady's arm are really cool.
Congratulations!
SBareS
23. Apr 2012 · 13:22 UTC
The graphics are nice, and it's a great idea, but very, VERY hard.
SBareS
23. Apr 2012 · 13:22 UTC
The graphics are nice, and it's a great idea, but it's very, VERY hard.
Shigor
23. Apr 2012 · 13:23 UTC
Nice mechanics, but nothing that would engage me to play it longer... unless I've missed something? All I can do is pick red guys and throw them down...
As TenTonToon said, nice IK :)
KungPhoo
23. Apr 2012 · 13:28 UTC
Very good tech demo. The picking is a bit hard, because the items are so small. A bit of a larger image would have been cool.
Also, when you move the ship to the right side of the island, there's nothing to fear anymore.
Helicopters would have been cool. It has great potential. Excellent graphics.
Taugeshtu
23. Apr 2012 · 13:28 UTC
Any comments on what to pick and where to place it, please?
Tumaini
23. Apr 2012 · 13:29 UTC
Nice game mechanic, though I'm not sure of the end goal.
Andrew
23. Apr 2012 · 13:37 UTC
The girl animated really well and the graphics style is just lovely.

I grabbed the boat right off the start and nothing seemed to happen after. A bug maybe?
davidllanos22
23. Apr 2012 · 13:46 UTC
I love it but it's so hard :C
aaronsnoswell
23. Apr 2012 · 13:47 UTC
Nice idea with the inverse kinematics - the game idea is good, but I feel the implementation lacked a bit - it was kind of difficult! Also, +1 for 3D sound! I got a shock when the sound from the tug boat appeared behind me! 4/5!
invaderJim
24. Apr 2012 · 04:24 UTC
So you don't give your friends to the birds??

Love the mechanic and the art! Well done!
mneubrand
24. Apr 2012 · 04:30 UTC
Nice animation of the lady (love the subtle wrist movement when she pinches). Really hard to survive if you don't just pick the boat up in the beginning which seems to stop the red guys from disembarking.
youdonotexist
24. Apr 2012 · 04:31 UTC
Picking up enemies is very hard. Either the enemies need to be larger, or there needs to be a better indicator on the hand.

Also, I found major slowdowns with the arm after playing past the first death (running a pretty beefy OS X laptop).

This game definitely has lots of potential in terms of being fun. With some more structure I could see this becoming an interesting spin on the tower defense genre.
matthias_zarzecki
24. Apr 2012 · 18:51 UTC
Ha, great idea!
pythong
25. Apr 2012 · 18:43 UTC
that lady looks awfully cute. to bad there are so many bad guys around which i can hardly click to protect my pfriends :<
NAMKCOR
25. Apr 2012 · 18:45 UTC
Great use of the theme, and I love the style of the game, just silly and fun. The gameplay bored me a bit after a few games, but I mean...I played a few rounds of it in a row, so that counts for something.
chinchang
25. Apr 2012 · 18:45 UTC
funny little game...liked playing it though i was bad at catching the goons. the catching difficulty can be toggled a bit
Pacifist Games
25. Apr 2012 · 18:46 UTC
Very very hard, I only survived 27 seconds. I really love the idea and graphics, the gameplay just needs a little tweaking to make it easier. Maybe have only one devil get off the first boat and then keep increasing the number and speed of the devils with each subsequent boat?
Waffenwars
25. Apr 2012 · 19:32 UTC
yeath it's a little too hard, mainly because it's not clear where you have to click exactly, but great style to the game and nice sound
blob
26. Apr 2012 · 08:07 UTC
Took me a while to understand I wasnt supposed to get rid of the ennemies but catch my guys. Its really hard, but survived 90 seconds.

Superbe design for the lady and the sounds fit the game nicely.
HD408
26. Apr 2012 · 11:26 UTC
Excellent. Very smooth design and audio.
AdventureIslands
26. Apr 2012 · 19:16 UTC
Absolutely great idea, what a cute island! Very hard game though.
karnakgames
28. Apr 2012 · 00:15 UTC
Or I suck too much or the controls are really really hard? I didn't manage to do anything other than try to grab stuff with the finger without picking anything. The concept is great, but unfortunately I couldn't control even trying 10+ rounds :(
gritfish
29. Apr 2012 · 04:01 UTC
Really cool concept and character rigging. Really nice art too!
Pierrec
01. May 2012 · 16:17 UTC
This is hard, but now, I'm in love with an island
ghRibacki
04. May 2012 · 22:01 UTC
Nice idea! Bit difficult to keep an eye on those two, but it's fun. Loved the visual style!
envy3d
05. May 2012 · 08:51 UTC
The art is freaking adorable! This was a really interesting idea.
Keirua
06. May 2012 · 19:47 UTC
Very beautiful ! I love the idea, love the game mechanic and the realization. However, I did not quite get how to make a high score....
getRandomName()
06. May 2012 · 20:13 UTC
Nice graphics and animations. But it is too hard.
kibertoad
06. May 2012 · 20:13 UTC
It was okay.
AnimeGeek32
06. May 2012 · 21:46 UTC
This game gets harder the longer I play. Also, cute lady!
Tifu
06. May 2012 · 22:04 UTC
Pretty interesting idea. At first I thought it was too hard cos I was trying to keep the red dudes away from my friends, then I read the comments and instead caught them as they fell as was suggested, and then it became too easy =[ Awesome art on the island lady!
Shadow
06. May 2012 · 22:09 UTC
Amazing game. I found a "bug", though; If you pick up the ship before the red dudes disembark and place it to the right of the island, then you have no threat to your guys and you can leave the game accumulating score without worrying. The "bird" won't descend unless you lift your guys up. Anyway, loved the concept, graphics and sounds. It's a good and original entry. Congratulations.
Mesene
07. May 2012 · 08:03 UTC
you should explain a litte more about gameplay, nice job with art and sound. (love the way she can pinch her tits)
Jedi
07. May 2012 · 08:37 UTC
Really cool! Great art and very innovative gameplay. However, the finger doesn't line up with the mouse cursor exactly like you would expect, which makes the game a little harder and a little more annoying.

I managed to get 69 seconds but right before that, one of my "friends" seemed to just jump in the air to suicide-heights :(. It may have been that it picked up on the tracking of the red guy I was in the process of throwing; my friend was directly above the red guy on the screen. Unless the friend was meant to jump that high, it was a bug because he and the red guy weren't close together and I still threw the red guy in a different direction.
bytegrove
07. May 2012 · 21:35 UTC
Beautiful art style and I love the idea. However, It was a little too hard to pick things up, imo.
mess110
10. May 2012 · 13:13 UTC
nice
JonathanG
12. May 2012 · 08:10 UTC
I had a few tries but couldn't really figure out how to play. Either I'd get game over within 12 seconds, or I'd pick the boat up and nothing would ever attack...
It looks very nice though, and I like the idea :)
Christina Antoinette Neofotistou
13. May 2012 · 09:22 UTC
Sweet graphics, the inverse kinematics were awesome (could maybe use some limits), and the graphics are so cute. Way to go, Farfin!
JellyFame
13. May 2012 · 14:36 UTC
Arm is perfect but hard to control and play :(
alexandervrs
13. May 2012 · 18:34 UTC
I'll have to agree with the controls (especially with picking up) and the throwing motion could use some physics for the objects that are released. But the girl-island idea was unique and cute. :)