When Worlds Collide by AlwaysGeeky
Objective of the game is to destroy the 'Tiny World'!
Game is an old-school arcade style action/score
game, when you have to try and do as much destruction
to the planet as possible before the timer runs out.
Complete with old-school start menu and score screen.
Special powers are:
* Comet storm : Unleash a deadly storm of comets.
* Vaporize : Melt away the different layers of the world
You can use the W,A,S,D keys to accelerate and rotate the
camera, but it is not essential to the gameplay.
YouTube Video showing features:
http://youtu.be/405WskSHbm4
Author: AlwaysGeeky
Twitter: http://www.twitter.com/alwaysgeeky
YouTube: http://www.youtube.com/alwaysgeeky
LD: http://www.ludumdare.com/compo/author/alwaysgeeky/
NOTE : If you get an assert message, it means you graphics
card doesn't support the pixel and vertex shaders. See the
2nd comment posted below for a solution.
Game is an old-school arcade style action/score
game, when you have to try and do as much destruction
to the planet as possible before the timer runs out.
Complete with old-school start menu and score screen.
Special powers are:
* Comet storm : Unleash a deadly storm of comets.
* Vaporize : Melt away the different layers of the world
You can use the W,A,S,D keys to accelerate and rotate the
camera, but it is not essential to the gameplay.
YouTube Video showing features:
http://youtu.be/405WskSHbm4
Author: AlwaysGeeky
Twitter: http://www.twitter.com/alwaysgeeky
YouTube: http://www.youtube.com/alwaysgeeky
LD: http://www.ludumdare.com/compo/author/alwaysgeeky/
NOTE : If you get an assert message, it means you graphics
card doesn't support the pixel and vertex shaders. See the
2nd comment posted below for a solution.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.28 | 255 |
| Audio | 1.38 | 722 |
| Fun | 3.30 | 170 |
| Graphics | 3.96 | 78 |
| Humor | 2.23 | 418 |
| Innovation | 3.37 | 227 |
| Mood | 2.69 | 424 |
| Theme | 3.32 | 274 |
Debug Assertion Failed
Program:When Worlds Collide.exe
File: D:\Applications\Microsoft Visual Studio 10.0\vc\include\vecor
Line: 932
Expression: Vector subscript out of range
I tracked down the problem and found that it is caused if you try to run my game on a device that doesn't have vertex or pixel shader support.
I have created a non-shader version of my entry here:
http://dl.dropbox.com/u/28506369/When%20Worlds%20Collide%20-%20NO%20SHADERS.rar
This version won't look at nice as the original one though, since my lighting model is based on vertex and pixel shaders.
Enjoy :)
Other than that it worked good, and played well. It looks really nice, but not a lot going for it in gameplay. I got 90 some percent of the planet destroyed once.
Your own OpenGL Engine? If so very well done
* Audio
* Just one more power
Also, the regeneration animation is awesome.
Audio would have made it even better.
Seems like you could build something really nice around this with a bit more time.
If I had a bit more time I would have tried to put some audio in, but time wasn't my friend. This is my first LD entry btw.
Really well done, kept me quite entertained. Nice job.
It could use some easing in though, right now it's not really clear what you can/should do, or even that the mouse-button does things. The skill differ too, while the meteorites are click-targeted, the vaporize is automatically global.
Enjoyable! :D
It reminds me of my earlier days... Mwuahaha! >:D
Tried on Win7 64, i5, Intel HD3000
It's a pity cause it looks so great.
Not the best game I played because of the limited gameplay but very near to the top ; )
It did seem more like a toy than a full game, but I kept going back to try out new strategies so the core mechanic is definitely fun!
I really liked the little touches, like how restarting causes the world to reform and how vaporize starts with the water. I wasn't sure what allowed me to use my abilities. Time, perhaps? It would have added a bit more strategy if different types of blocks regenerated different abilities (water = comet, magma = vaporize for example).
Great job! I'd like to see what you can do with it now that the LD is over!
Excellent job on the destruction and restart animation.
However I think you can develop the idea a bit more. Cuz right now, there is no challenge. You just click as hard as you can. Maybe the planet is firing back? Or maybe it gets "health packs" or whatever and whenever those touch the earth, they bring back your progress, so you need to keep hitting the earth and watch out for those as well etc..
Could really use some audio
I totally get that my game didn't have the most extensive gameplay available, in fact I wrote about that very fact in my post mortem: http://www.ludumdare.com/compo/author/alwaysgeeky/
I spent almost all of the first day just getting the voxel engine written and properly rendered, so I didn't leave myself enough time to actually do much gameplay programming. I realized that 48 hours isn't really that long once you get down to work.. haha
Anyway thanks again :)
Pretty interesting but also a little pointless. Engine works well.
Great job there.
That was technically impressive, and had nice presentation!
My final score was: 2201851
I enjoyed this one a lot :) Great work!
Anyway, the game's graphically impressive, but the gameplay is very limited and there's no sound. Also, it seems that the vaporize power doesn't reload after a restart.
I feel that perhaps there should be some other extra terrestrial objects or entities out there either as targets or as competitors.
Either way, I enjoyed it for what it is. Nicely done :)
Loved the score multiplier with 1sec:100%bonus ratio. In my first attempt i didn't manage to destroy the world and i got a lame 130k point while my second try gave me more than 2.340k points and made me happy. :)
Anyways, really good job! Don't know what else there is to mention, worked flawlessly for me.
It's fun, but I didn't find out about firing meteors at the planet by clicking on it until after several plays!
Sometimes I get left with pieces of core I can't hit with meteors at all, and sometimes the game ends as soon as I vaporize the rock (at 23 seconds left).
I think the fun factor here is the eye candy of watching the world destroyed bit by bit (which is awesome), but once you get over the initial wow factor, there's really no challenge. You just keep clicking as fast as you can.
I'm not sure if the comets I throw with the mouse get projected where I'm clicking or just get thrown randomly at the earth but it would be **awesome** if they get thrown to where I click, and that all my methods of destruction were more direct (Think rotating the earth in order to destroy the other side).
And as you're destroying, the earth people will be building colonies or laser systems to try and defend themselves, so you'd be trying to quickly take care of those while focusing on destroying the entire planet. Maybe even have bonuses floating around space?
I could definitely see this being an epic game if you work your way up to earth, taking on smaller planets in the galaxies first and upgrading your equipment, and maybe each planet has a different perk etc..
You've got a fun mechanic, just needs a twist and some content and would be a really fun game!
When the window is located on another screen (in this case, a screen left of the primary one) it doesn't fire the comets right.
Destroying worlds is even more fun than I thought :-)
More ways to the destroy the world would make it even cooler
Well Done!
Do you have any tips for someone trying to learn Voxels?
See my YouTube channel: http://www.youtube.com/alwaysgeeky
I am also going to be doing some articles and posting some information on here with regards to my Voxel Engine soon! :)
You using ray-tracing btw?
Also, the regeneration effect is neat.
I guess I destroyed 89% of the planet.
Good game, but lacks replay factor!
Good work. =)
P.S.: I needed to manually select my NVIDIA driver to run the game, the integrated Intel board wouldn't play it (gave the assert error).
I had a little bit of lag with the vaporize power...
It's really fun to destry the planet.