Impulse by Docjekyll
Impulse is a simple, atmospheric game. The mechanics are simple--just "shift" the shapes around until they are all in their appropriate location.
Use WASD and/or arrows to move. Spacebar can also swap between shapes, but you probably won't need that.
Background:
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Part of the intent here was to create a very accessible game--so simple my 3-year-old daughter could enjoy it. I hope that older, more skilled players can also enjoy a relaxing game experience.
I also added a timer for players who are looking to challenge themselves.
Tech Info:
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Phaser (HTML5/WebGL/JS engine)
Lodash (JS library; barely used)
FL Studio 12 (for music creation)
GIMP (for visual assets)
Levels/grids are procedurally generated.
Use WASD and/or arrows to move. Spacebar can also swap between shapes, but you probably won't need that.
Background:
---------------
Part of the intent here was to create a very accessible game--so simple my 3-year-old daughter could enjoy it. I hope that older, more skilled players can also enjoy a relaxing game experience.
I also added a timer for players who are looking to challenge themselves.
Tech Info:
---------------
Phaser (HTML5/WebGL/JS engine)
Lodash (JS library; barely used)
FL Studio 12 (for music creation)
GIMP (for visual assets)
Levels/grids are procedurally generated.
| Web | http://cjdevsite.com/games/ld35/ |
| Itch | https://docjekyll.itch.io/impulse |
| Source | https://github.com/jhnsnc/LD35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41650 |
Ratings
| Coolness | 60% | 3 |
| Overall | 3.23 | 454 |
| Audio | 3.90 | 39 |
| Fun | 2.85 | 655 |
| Graphics | 3.03 | 456 |
| Innovation | 2.77 | 679 |
| Mood | 3.36 | 190 |
| Theme | 3.07 | 649 |
Really liked the music and the way the shapes 'blinked' to indicate their position/movement.
On screen text and menus could've received a bit more love.
I thought it was more complicated at first where shapes could block pathways, maybe for a v.2?
I thought about some improvements that could have made this game great (it is already a nice work !), like giving the player the number of optimal moves he can do to achieve the goal, or turning the full shapes into obstacles so that the player has to move them in the right order for example.
I can definitely appreciate the idea of match shape into hole type game for kids.
Audio was good and relaxing and i like the blinking shapes.
Gameplay itself seems a little boring. But I'm sure you could add some more mechanics and it could be a good game. The Graphics are minimalistic but nice too.
I've made 265.5 seconds.
Also it looks (the neon graphics and effects work very well) and sounds very well. And I might just steal your maze generation code... :)
Note: one way to make it more challenging/strategic could be to make it that you can't move with the wrong shape type over another shape. So you would need to look at the sequence in which you move the various shapes, to prevent blocking yourself in.
BTW, my first 5-star audio game.
Anyway, I enjoyed the game I thought it looked very well polished visually. Music is great, and has a sense of progression. Good work!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description