Merl's Hicventures by Suds
Developed by:
Jase Deacon (programming, art)
Scott Drew (programming, art)
Jamey Kennedy (sound)
You play as Merl, a drunken redneck. The image we had for him was to be an angry drunk that wanders through his tiny world (business district and trailer park) to eventually find out that it wasnt so small after all.
We had imagined using beer for health; he would drink one to refresh himself, and also beer for ammo; he would throw projectile beer at enemies.
Some of the enemies we had planned on really pushed some stereotypes. We had condescending monocle-clad businessmen, hurried white collar workers eager to push him out of the way as the bustle to and from their apparently stressful jobs, hoards of children that cried "daddy" as he tried to evade them in the trailer park, his super-butch bearded wife who wields babies by their umbilical cords, a half dozen girlfriends who are angry at him because he never calls, a half dozen boyfriends who are angry at him because of the way he is with their girlfriends.
What we ended up with was a lovely tiny world that we call the "Hub World", its round, you can walk all the way around its circumference. This world acts as a hub for all the other worlds and shops we had initially planned.
We got basic gameplay in, with no real goal in the end. We had planned boss fights and pickups, collectibles.
Have fun!
Jase Deacon (programming, art)
Scott Drew (programming, art)
Jamey Kennedy (sound)
You play as Merl, a drunken redneck. The image we had for him was to be an angry drunk that wanders through his tiny world (business district and trailer park) to eventually find out that it wasnt so small after all.
We had imagined using beer for health; he would drink one to refresh himself, and also beer for ammo; he would throw projectile beer at enemies.
Some of the enemies we had planned on really pushed some stereotypes. We had condescending monocle-clad businessmen, hurried white collar workers eager to push him out of the way as the bustle to and from their apparently stressful jobs, hoards of children that cried "daddy" as he tried to evade them in the trailer park, his super-butch bearded wife who wields babies by their umbilical cords, a half dozen girlfriends who are angry at him because he never calls, a half dozen boyfriends who are angry at him because of the way he is with their girlfriends.
What we ended up with was a lovely tiny world that we call the "Hub World", its round, you can walk all the way around its circumference. This world acts as a hub for all the other worlds and shops we had initially planned.
We got basic gameplay in, with no real goal in the end. We had planned boss fights and pickups, collectibles.
Have fun!
Ratings
| Coolness | 26% | 936 |
| Overall(Jam) | 2.35 | 220 |
| Audio(Jam) | 3.00 | 106 |
| Fun(Jam) | 2.00 | 223 |
| Graphics(Jam) | 2.88 | 164 |
| Humor(Jam) | 2.23 | 139 |
| Innovation(Jam) | 2.12 | 221 |
| Mood(Jam) | 2.50 | 173 |
| Theme(Jam) | 2.41 | 204 |
Nice music tho! And it's a cool idea.
I got that you interact with people with the E key but, but then pressing E again didn't make me choose the sentence I wanted to say.
I did a bit of exploring so overall I think it could be polished up, but you might have focused on making a smaller world but fixing it up really good.
My 2 cents!