LD35: A Shape Odyssey. by blaclegi

[raw]
made by blaclegi for LD35 (COMPO)
You are trapped in a far and distant land... blah blah blah.
The sum of it is you need to escape, using only your own body and your other feathery form.

Use [A], [D] to move forwards and backwards
Press [Q] to switch between human and bird forms.

When in HUMAN form:
- PRESS [SPACE] to jump
When in BIRD form
- HOLD [Space] to fly

Press [Escape] to pause then [Escape] again to resume play.

Yellow flags are checkpoints.

This my first platform game (well first original game altogether). The level is not huge so play time is tiny and there are a few rare bugs.

Enjoy

Ratings

Coolness 40% 1536
Overall 2.35 923
Fun 2.45 848
Graphics 1.95 875
Innovation 2.20 887
Mood 2.11 777
Theme 2.95 708

Feedback

Saiodin
18. Apr 2016 · 22:45 UTC
The controls are very fast. I got to the right side, but I think other people will have problem with the heavy gravity. I liked the mechanic with the bird not being able to pass the dark grid edges and the camera sway back to the character when respawning! Graphics and sound could be improved. Gratz on your first platformer game!
Odyssey
19. Apr 2016 · 19:39 UTC
Good game but next time try not to add a file that says Do Not Click. All it makes people do is want to click it
karln
20. Apr 2016 · 18:10 UTC
Well done on your first game! I like the idea of the platforms that the bird can't cross.

Would recommend you play around a bit with the speed of moving, falling and jumping to see if you can find a less 'twitchy' feel for your next game. Unless that's what you like, of course :)
zenmumbler
20. Apr 2016 · 21:04 UTC
Couldn't load the main jar on MacOS with Java 8 because of a java.lang.UnsupportedClassVersionError: com/ld35/LudumDare35 : Unsupported major.minor version 52.0

Also, the cutesy do not run jar has "no main manifest attribute" so it doesn't work either.
🎤 blaclegi
21. Apr 2016 · 16:30 UTC
@zenmumbler I've recompiled the project with the latest version of Java 8 and re-uploaded it, but if that doesn't work I cant think of anything else.
desmondyeong
21. Apr 2016 · 21:03 UTC
The game has good idea and mechanic but the game speed need to refine. besides, i got bugged into a block below me when i am at the starting area.
MayankUnreal
23. Apr 2016 · 19:14 UTC
Nice game concept and mechanics but need bit tweaking
Chaserbrown
24. Apr 2016 · 05:11 UTC
Good job on the game! I loved the concept, and it was really fun! The jumping was a bit strange, and the ending seemed, well, nonexistant. Overall, good job!
qu2
25. Apr 2016 · 00:20 UTC
Congratulations on your first game. The bird was quite difficult to control because of the fast movement, it made me wonder whether the movement speed was tied to framerate?
🎤 blaclegi
26. Apr 2016 · 19:38 UTC
@qu2 - it's not tied to the frame rate (It uses delta time) - its just quite fast and one of those things that I didn't really notice during development, but has come up as being a bit of a problem.