Zombie Siege by Fsmv

[raw]
made by Fsmv for LD23 (COMPO)
Its not really finished but here it is.

Originally I intended this to be a tower-defense game with resource management and a day-night cycle and I ended up with a "zombies follow you until you die" simulator.

Anyway that's my first try at Ludum Dare. Next time I probably wont try to write the engine from scratch again.

Hopefully I'll have time to make this what I planned for it to be sometime in the future.

Have fun!

Ratings

Coolness 35% 824
Overall 1.79 885
Fun 1.72 864
Graphics 2.44 661
Humor 1.70 690
Innovation 1.71 880
Mood 1.92 813
Theme 1.44 897

Feedback

orangepascal
23. Apr 2012 · 07:42 UTC
tried web version, but didn't load.. just a white screen :(
Sheep
23. Apr 2012 · 09:20 UTC
Not sure how to run this game?
yanmania
23. Apr 2012 · 10:08 UTC
I couldnt run the web version either :(
Meedoc
23. Apr 2012 · 16:28 UTC
couldn't run the web version :\ there is, apparently, an error with the sound folder
mattperrin
24. Apr 2012 · 21:49 UTC
I couldn't figure out how to run it. The "Half-time" link loaded something but nothing happens.
azurenimbus
24. Apr 2012 · 21:51 UTC
Couldn't run either web or Mac versions. Let me know if you fix it: azurenimbus@gmail.com
aquasheep
25. Apr 2012 · 00:55 UTC
Hmm, could not get to run on Ubuntu 12.04 with either Open JDK 6, Sun Java 6, or Oracle Java 7. Not sure what the problem is.
🎤 Fsmv
25. Apr 2012 · 21:44 UTC
Apparently the sound library I use doesn't work for applets. Initially I just forgot to include the library jar.

Now the web version works but there's no sound and the download versions work with sound and everything. I only ended up using two sounds from sfxr anyway, you don't miss much by not downloading it.
Hazematman
25. Apr 2012 · 22:40 UTC
I liked the graphics and I think this would have been a really cool game if there was more depth added into it, but as like a basic prototype its pretty cool
azurenimbus
26. Apr 2012 · 00:11 UTC
Very nice prototype, I'm sure it will be a lot of fun when you add more mechanics to it. Don't stop, keep building! Don't shy away from using libraries to help out.
Cyros
26. Apr 2012 · 00:20 UTC
Got past the menu then nothing :( would have liked to play it
Tokken18
26. Apr 2012 · 00:26 UTC
Played the web version. Was able to move about and such but there is no real gameplay I guess? Is too bad as it seemed like there was something here. Graphics looked fairly good, tree's could have been a little more substantial as right now they are about the same size as the character and it's a little hard to tell what it is. Nice work though! Good luck next time!
oldtopman
26. Apr 2012 · 00:27 UTC
Looks neat. protip: if you're out of time, use a timer as a highscore. 2/5
summaky
26. Apr 2012 · 12:26 UTC
I couldn't start the web version and the first time I tried to run the GNU/Linux version I started up stuck behind a tree…

The second try did work, though, and I was able to play. The first thing that I failed to see is the connection with the theme. Is this because you are confined inside an area and thus a “tiny world”? The gameplay lacks some deep, but I can see this turned out a great survival kind of game with some polishing and music. If only there are a single music, I thing the game, as it is gameplay-wise, would gain a lot.

Nothing to complain regarding the graphics; they fit well.
castor
26. Apr 2012 · 21:35 UTC
Web version seems quite buggy. I got stuck quite a lot. When it works it's pretty smooth and could potentially be a good game.
scgrn
27. Apr 2012 · 08:49 UTC
Not bad... it could be the beginning of a cool game! I didn't rate on audio because I only played the web version. Running away from zombies is always a good time!
DaveDobson
27. Apr 2012 · 14:43 UTC
Interesting start to a game - there didn't seem to be much to do other than flee the zombies, but maybe I was missing something. Movement was smooth; it was fun trying to escape the horde.
nornagon
29. Apr 2012 · 08:34 UTC
Cool idea, but this isn't really rateable :/
jrasmussen24
01. May 2012 · 05:29 UTC
The bugs in the Windows jar file prevented me from moving :/.
jwolf
03. May 2012 · 02:06 UTC
I also couldn't get any movement in the Windows version, but the web version was fine (albeit with no sound). I'd recommend centering the player a bit more in the camera view--you can't see much in front of the player when you're moving off one of the edges (unless that was intentional, of course).

Nonetheless, it's still a functional game. I hope you had fun making it, and that you'll do more with it and/or enter other competitions later!
Evil Sandwich Studios
03. May 2012 · 21:27 UTC
I think you have a very fun concept. I fail to see the connection to the theme, but besides that I really found it fun and something you could tweak to be pretty cool.