Laser Coin Planets by mortehu
Collect all coins to win. Avoid the black screen of death.
The "bugfix" version plays exactly the same, but fixes keyboard handling and WebGL buffer allocations.
Based on HTML5, WebGL and JavaScript. Almost certainly works in Chrome if your graphics card drivers can support WebGL.
Controls:
A - Move left
D - Move right
W - Use teleport
Space - Jump, double-jump
Mouse - Aim and shoot laser
F - Shoot laser
Just to be clear: Avoid the exploding things that make your screen go dark.
The "bugfix" version plays exactly the same, but fixes keyboard handling and WebGL buffer allocations.
Based on HTML5, WebGL and JavaScript. Almost certainly works in Chrome if your graphics card drivers can support WebGL.
Controls:
A - Move left
D - Move right
W - Use teleport
Space - Jump, double-jump
Mouse - Aim and shoot laser
F - Shoot laser
Just to be clear: Avoid the exploding things that make your screen go dark.
Ratings
| Coolness | 62% | 3 |
| Overall | 3.36 | 211 |
| Audio | 2.19 | 548 |
| Fun | 3.11 | 265 |
| Graphics | 3.11 | 319 |
| Humor | 1.42 | 778 |
| Innovation | 3.06 | 376 |
| Mood | 2.41 | 601 |
| Theme | 3.31 | 277 |
The rest of the game was good too. ;) I especially like the teleportation effect. Nice work!
No lag in FF on Ubuntu (that I noticed).
Fits well with the theme.
Fortunately, the fix is easy. jQuery example on pastebin:
http://pastebin.com/tvzQqWxv
I've also rearranged some WebGL code in the hope of improving the frame rate on some computers. Note that my computer from 2006 runs this game at 60 fps flat in Chromium.
But art realy ..
I noticed that you were resetting the gravity source on each teleport; bullets would follow you from one planet to the next. Having worked on a planet-hopping game before, I completely understand the decision. Still, you might have bullets keep orbiting their original planet until they crash.
I got a little lost after a while; a minimap or an arrow pointing to more coins would be helpful in clearing the level.
The bullets are actually gravitating towards the player, not a planet. Hard to notice, I know. :) Also, their velocities are clamped, so that they are more likely to converge and not end up in an infinite orbit. Consider them heat-seeking missiles, if you like.
Great entry, lots of fun to play.
I managed to beat it! I really like the tech on display here and think you did a great job.