Planet Gravity by Jens Nolte
You are stranded on a strange little planet in space.
Gravity on the planet is sinking with an increasing speed, but you can save yourself by collecting red "magical items" which restore some gravity. The goal: Survive as long as you can!
Controls:
Keyboard: WSAD + Arrow-Left/-Right + Space
Gamepad: Left Stick + Right Stick + A/RB/RT
Requirements:
DirectX 10 (SM 4.0) GPU
Latest DirectX 11 runtime
.Net 4.0 Client Profile
Sorry for the crappy shadow mapping, couldn't get it better in time (never did shadow mapping before).
Enjoy!
Gravity on the planet is sinking with an increasing speed, but you can save yourself by collecting red "magical items" which restore some gravity. The goal: Survive as long as you can!
Controls:
Keyboard: WSAD + Arrow-Left/-Right + Space
Gamepad: Left Stick + Right Stick + A/RB/RT
Requirements:
DirectX 10 (SM 4.0) GPU
Latest DirectX 11 runtime
.Net 4.0 Client Profile
Sorry for the crappy shadow mapping, couldn't get it better in time (never did shadow mapping before).
Enjoy!
| Windows (V1.3) | http://dl.dropbox.com/u/75071813/PlanetGravity_1.3.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12770 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.92 | 148 |
| Audio(Jam) | 1.36 | 201 |
| Fun(Jam) | 2.58 | 167 |
| Graphics(Jam) | 2.88 | 164 |
| Humor(Jam) | 2.00 | 166 |
| Innovation(Jam) | 3.46 | 55 |
| Mood(Jam) | 2.87 | 114 |
| Theme(Jam) | 3.42 | 53 |
If you give me the first line of the exception I could tell you more :)
System.Exception: Checkpoint too big (4065.228 units, should be under 10)
I have added the new version as an additional download. I am not on my home computer and working with another IDE could have introduced new problems, so if 1.1 does not work try 1.0.
@jeroenimooo: When gravity is over 1.5 it is falling at a higher rate, so you do not have to wait too long until you can walk again.
Props for the spherical gravity and loose boxes, although the road edges could've been better made to not prevent you from getting onto the roads.
@Ace: I got the final model a hour before the deadline was over and implemented it after @urahziel had gone offline (the deadline was three o'clock a.m. in germany). The best I was able to do about the roads was lowering the friction of the character (before doing that you could not even get over them at 0.8 gravity).
The check is gone in version 1.2, but I still wonder why the condition for the exception is fulfilled in the first place. Guess I will have to build a better input format for my engine urgently.
Thanks for your endurance with testing the game :)
@haslettj: The importer seems to mess up some things on some PC's, though I can't assign a particular problem with your description. A screenshot could help?
Sorry for you not being able to play.
funny and high Mood: I was trying to grab onto anything when the gravity went negative.
Nice job!
Here's a screenshot: http://i.imgur.com/BZ3RG.png
I can press WASD/Arrows to rotate around, but all I can see are these grey boxes and this big red ribbon thing.
Maybe it's the DirectX 10 requirement. Too bad, looked interesting :)
@Meedoc: I urgently need to implement a little framework for both :D
(though now under non-jam conditions I do not really see a problem with it - I will decide tomorrow if I start applying non-critical fixes as well)
I disliked that the camera was able to enter the house so that it became partially back-face culled. But that's just a minor problem.
With the right sound this game will be really decent. Good work.
I'm unsure if it's intentional, but the dude wasn't looking were he was walking most of the time.