Lost Kitties by Stirlando

[raw]
made by Stirlando for LD22 (COMPO)
Made with XNA Game Studio 4.0, Paint.NET. and Sketchbook express for the iPad.

Student at the University of Derby
http://www.facebook.com/pages/LandoGames/187902954576164

Or if I can get more people to follow me on Twitter I will start to tweet more lol @LandoGames :P

Game is called CatGame in the XNA project.

http://www.microsoft.com/download/en/details.aspx?id=17718 is the .NET framework I think.

http://www.microsoft.com/download/en/details.aspx?id=20914 is the XNA framework

Added a .zip version of the same game (Hope this is allowed)

Ratings

Coolness 20% 560
Overall 2.00 605
Audio 1.10 569
Community 2.67 260
Fun 1.92 527
Graphics 2.08 522
Humor 1.75 360
Innovation 1.83 563
Mood 1.40 644
Theme 1.69 641

Feedback

Doft
19. Dec 2011 路 16:41 UTC
Says I need the .NET framework, please add a download link to the description...
馃帳 Stirlando
19. Dec 2011 路 20:23 UTC
Added :P Hope it's the right links
Dietrich Epp
20. Dec 2011 路 11:05 UTC
:-( I'd play it if it were ZIP instead of RAR.
馃帳 Stirlando
20. Dec 2011 路 12:56 UTC
Hi Dierich, I have added a zip version for you, nothing in the game had changed so I hope this is ok
Dietrich Epp
21. Dec 2011 路 01:11 UTC
Thanks! I can play it now.
馃帳 Stirlando
21. Dec 2011 路 06:22 UTC
Hope you enjoyed it :)
The Jahn
21. Dec 2011 路 06:35 UTC
Interesting concept, wish there were more levels though.
馃帳 Stirlando
21. Dec 2011 路 13:26 UTC
I wish I had more time to add levels. I was going to make Easy, Medium and Hard, levels, but just ran out of time.

Thanks for the feedback though! :)
Pierrec
03. Jan 2012 路 07:28 UTC
Good concept! I think I would prefer more difficults levels without timer. But that's great for 48h!
馃帳 Stirlando
04. Jan 2012 路 02:20 UTC
Hi Pierrec,

Thanks, I may be developing this game more just for fun, follow me on facebook if you want to see it progress :)
zairon
05. Jan 2012 路 01:32 UTC
I don't really get the play mechanic? I found myself at dead ends a lot waiting for the timer, just trying random paths until I found the kittens. It would be more interesting if opening some bins revealed other paths the kittens could have traveled on, or if the bins added time. But is the intent for it to work this way? Or is there a pattern to be able to search all the bins?
馃帳 Stirlando
05. Jan 2012 路 20:22 UTC
Hiya Zairon,

I actually thought about adding more things like what you suggested, but ran out of time as this is the second idea I had. There is a certain path to take, yes, but I intend to continue with this game adding new, bigger levels with better paths. And in the rules it says that you cannot go back on yourself, the dead ends are just there to make it harder to see the main path straight away. There are bins you need to leave behind, eventually we will change the sprites to make this a little more obvious.