Planet Earth Is Blue by Adhesion
NOTE!!! This needs XNA 3.0 to run. Meaning, NOT 3.1 or 4.0. (The different versions can coexist just fine, I in fact have all three installed myself.) See the XNA runtime link above for the download. If you're having issues getting it to run, you might want to try the installer, which will automatically install any needed dependencies.
Soundtrack here: http://dl.dropbox.com/u/10018382/Planet%20Earth%20Is%20Blue%20OST.zip
-----
"This is ground control... your circuit's dead, there's something wrong..."
On a routine mission, you stumble into a strange portal and find yourself
-alone-
in a parallel dimension.
Search for the space eggs to survive and find your way home.
Good luck !
Controls
--------
WSAD / Left Stick: Move
Left/Right / Right Stick: Rotate
Space / Right Trigger: Shoot
Left Control / Left Trigger: Bomb (recharges, you can see when it is available again when the ship icon at the top left is lit up)
Reqs
----
Note, if it crashes on startup it's most likely just missing a dependency.
XNA Framework 3.0 (http://www.microsoft.com/download/en/details.aspx?id=22588)
--note: newer XNA versions don't seem to be backwards compatible, so if you only have 4.0 installed, you'll need to get 3.0
.NET Framework 3.5 (http://www.microsoft.com/download/en/details.aspx?id=21)
DirectX 9.0c (http://www.microsoft.com/download/en/details.aspx?id=35) (but you probably already have that)
Soundtrack here: http://dl.dropbox.com/u/10018382/Planet%20Earth%20Is%20Blue%20OST.zip
-----
"This is ground control... your circuit's dead, there's something wrong..."
On a routine mission, you stumble into a strange portal and find yourself
-alone-
in a parallel dimension.
Search for the space eggs to survive and find your way home.
Good luck !
Controls
--------
WSAD / Left Stick: Move
Left/Right / Right Stick: Rotate
Space / Right Trigger: Shoot
Left Control / Left Trigger: Bomb (recharges, you can see when it is available again when the ship icon at the top left is lit up)
Reqs
----
Note, if it crashes on startup it's most likely just missing a dependency.
XNA Framework 3.0 (http://www.microsoft.com/download/en/details.aspx?id=22588)
--note: newer XNA versions don't seem to be backwards compatible, so if you only have 4.0 installed, you'll need to get 3.0
.NET Framework 3.5 (http://www.microsoft.com/download/en/details.aspx?id=21)
DirectX 9.0c (http://www.microsoft.com/download/en/details.aspx?id=35) (but you probably already have that)
| Windows (installer) | http://dl.dropbox.com/u/10018382/Adhesion-PlanetEarthIsBlue-Release-installer.zip |
| Windows (zip) | http://dl.dropbox.com/u/10018382/Planet%20Earth%20Is%20Blue.zip |
| XNA 3.0 Runtime (REQUIRED) | http://www.microsoft.com/download/en/details.aspx?id=22588 |
| Video Playthrough & Dev Timelapse | http://www.youtube.com/watch?v=xsoljpwCBNo&list=PL40FCDD3CAB8DC4DD&feature=plpp_play_all |
| Source | https://github.com/Adhesion/ld22 |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7860 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.97 | 215 |
| Audio | 3.78 | 10 |
| Community | 3.08 | 119 |
| Fun | 3.00 | 118 |
| Graphics | 2.94 | 239 |
| Humor | 1.65 | 412 |
| Innovation | 2.03 | 504 |
| Mood | 2.19 | 400 |
| Theme | 2.36 | 453 |
To be honest, I hated the controls. It made me really dizzy really fast.
should have had WASD as standard move around, and then maybe mouse and have it auto rotate in that direction or shoot in that direction or something. It just didn't feel right to me.
yay sounds. When I appeared, to fight guys it seemed like there were 50-100 guys and I couldnt really do much to them. seemed overwhelmed? maybe on a joypad, it would have been better as you noted left stick, id assume it supports controller.
It is a decent entry though. Good music/sounds. decent art, though the sizing felt slightly small. Hard to hit targets.
Keep it up! keep polishing it!
During all the stages, I was rushing to the eggs, bombing the middle.
I almost died at the boss after I killed it because of the little aliens.
I don't know if I agree with your control/perspective scheme, but it worked fine, with the exception of how you handled stage boundaries, which I found to be extremely disorienting.
Parallax backgrounds were a great touch ;)
It's too grindy for me, though. Killing the aliens was frustrating because they are so small and take so many hits. In the end I found that I had so much health I could just go straight into the middle of a swarm of aliens and take the eggs without worrying too much about getting hit.
The music is great, as are the background graphics.
Extra community star for linking to Album-a-Day. I didn't know about that and will give it a go some time!
Great work though, especially on the music.
The enemies however didn't seem to be much of a threat until the final boss, as they shot widely and just look randomly at directions. Could just directly run straight into a group of enemies, blast a bomb while picking up an egg. The Pea shooter seemed to be not as useful as the bomb.
You can try out the controls on the main screen. This is very good!
Nice music, good graphics. You've made a really nice shooter.
The horrendous balance became pretty obvious after I finished, so that's the first thing I would fix. I was also planning on having weapon/life/bomb pickups - the latter would hopefully limit the case of being able to ignore enemies and just pick up the eggs (which give you health).
Not sure what to do about the control scheme on keyboard. Mouselook akin to an FPS? Locked camera with mouse-based ship rotation? I'm not sure how well the latter would work since it would end up being a totally different paradigm to the gamepad controls, which I think work pretty well. I was actually originally going to make a straight-up vertical shooter but I thought the free-roam with camera lock-on would be more interesting.
@DDRKirby(ISQ): Thanks for pointing out the bomb thing, it was a bit of an afterthought in development so I didn't think of documenting it. Added.
@demonpants: Doubtful since it depends on XNA. You could try Monogame (http://monogame.codeplex.com/) but I don't know how well it works.