Sociophobia by cappelnord
UPDATE: Added a Windows build - couldn't test. Running it with Love2D will work.
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Sorry, only got a Mac. No Windows Binary (and no Windows testing) You can run the Love2D Version on any OS using the Love2D runtime (hopefully).
The source is included. Rename the .love file to .zip and you can see all the inwards.
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Sorry, only got a Mac. No Windows Binary (and no Windows testing) You can run the Love2D Version on any OS using the Love2D runtime (hopefully).
The source is included. Rename the .love file to .zip and you can see all the inwards.
| OS/X | http://www.cappel-nord.de/ld22/ld22_cappelnord_sociophobia_mac.zip |
| Love2D (Linux & Source) | http://www.cappel-nord.de/ld22/ld22_cappelnord_sociophobia_love.zip |
| Windows (untested) | http://www.cappel-nord.de/ld22/ld22_cappelnord_sociophobia_win.zip |
| Gameplay Video | http://www.youtube.com/watch?v=oVDNc38iwDM |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7575 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.22 | 126 |
| Audio | 3.19 | 79 |
| Community | 2.33 | 404 |
| Fun | 2.82 | 174 |
| Graphics | 3.39 | 131 |
| Humor | 2.90 | 87 |
| Innovation | 3.30 | 89 |
| Mood | 2.89 | 177 |
| Theme | 3.74 | 42 |
As for the 'killing', I didn't find it portrayed as such, but I agree that it's maybe a bit twisted when given some thought.
Game is interesting, I love the artwork, and the idea works great with the theme. Would be nice to have more visibility though. With the camera zoomed in it's hard to predict where people are, making it hard to avoid them.
Very nice entry though, I enjoyed it!
Nice graphics. I thing music is killing th mood but in itself it's good enought for a 48h game.
Good work! Thx!
This is a neat idea for a game. I like your take on the theme.
Dodging nosy people is kind of fun, but the killing seems unnecessary. I think I would like it better if there were more clever ways to distract people so you could get by them. Like: drop a dirty magazine like in Metal Gear Solid, or, I don't know, set off a fire alarm.
It would also be neat if there was a little bit of story. Instead of just "1, 2, 3, 4", it could have easily been like, "I'm at work, but I don't want to talk to anybody today. I have to check my computer, then make a copy, then drop off the copy at someone's desk, then go home."
Overall, good work!
Nice idea and good art style. I got very fustrated when entering panic mode and can't really control the player.