Solus by morganquirk

[raw]
made by morganquirk for LD22 (COMPO)
Use the second link if the first link doesn't work.

I worked pretty hard on this. It's a side-scrolling shmup. There's a lot of code and art and sound.

Ratings

Coolness20%560
Overall3.3974
Audio3.5033
Community1.70644
Fun2.89147
Graphics3.9143
Humor1.24598
Innovation2.27411
Mood3.4463
Theme2.61370

Feedback

TestSubject06
19. Dec 2011 · 06:20 UTC
Awesome job Morgan!
ncannasse
19. Dec 2011 · 11:53 UTC
Nice job ! Love the boss !
Randomasta
19. Dec 2011 · 16:38 UTC
Cool visual!
tcstyle
19. Dec 2011 · 16:45 UTC
Wow! Great sound and graphics. I found the kitten btw :D.
Andrew
19. Dec 2011 · 16:52 UTC
Just a wee bit too slow for a shmup.
increpare
19. Dec 2011 · 23:12 UTC
the speed/pacing made dying very punishing, and replaying somewhat unpleasant.
dr_soda
19. Dec 2011 · 23:33 UTC
You have some incredibly high levels of polish on this game. I really like the visual white noise overlay, and the soundtrack is just awesome.
merthsoft
20. Dec 2011 · 04:20 UTC
This is really fun. A little hard, I keep dying, but a lot of fun.
bach
20. Dec 2011 · 04:30 UTC
This is cool. Great amount of polish! I agree though that the speed is a little slow.

Awesome entry.
marudziik
20. Dec 2011 · 11:30 UTC
Very nice looking, but small area of view add some artificial difficulty. Great entry.
galman
20. Dec 2011 · 15:15 UTC
Sweet graphics and sounds. well done!
Dark Acre Jack
21. Dec 2011 · 05:35 UTC
I died pretty hard in this. Liked the Insanely Twisted Shadow Planet vibe.
Codexus
21. Dec 2011 · 17:21 UTC
Nicely executed shmup, but the limited field of view combined with slowness of the game and how easy it is to die made me give up rather quickly.
🎤 morganquirk
21. Dec 2011 · 18:18 UTC
thank you all for your feedback, criticism, and nice words :)
angrygeometry
21. Dec 2011 · 23:38 UTC
holy heck, this is extremely polished and looks fantastic. nice job!
Shigor
22. Dec 2011 · 15:10 UTC
It looks very good (nice mood :), but the oh so slowness combined with restarting from the start with every small mistake makes it quite annoying... I rage quit after a while :/
matthias_zarzecki
22. Dec 2011 · 22:20 UTC
Like the salvo-effect. Feels hefty. Mood is nice aswell.
caranha
22. Dec 2011 · 22:22 UTC
Very freaking good! The idea is simple, but the execution is magnificent. I loved the graphics, the level design, the boss battle and the hidden kittens!

Thanks for the amazing game, and nice work!

Edit: It seems that I've played a version where you don't start from the beginning when you die. Thanks for that!
Balooga03
22. Dec 2011 · 23:19 UTC
Nice game, feels really polished. Some passages are a bit hard but thats ok for shmup. I found it a bit too dark, didn't see the ship properly and a bit too slow sometimes. But all in all really good job.
SonnyBone
23. Dec 2011 · 09:50 UTC
As others have said, the slow progress and quick deaths made this a bit frustrating. AMAZING visuals and sound, though. Really atmospheric shmup... whereas most are huge bullet dodge sessions. Good job!
RobProductions
23. Dec 2011 · 16:35 UTC
Good job, but too hard! The game should restart faster after you die.

And it felt like I had limited movement on the ship, as if I wasn't in full control. It felt like the ship had to rotate or something to get better aim.

But otherwise great graphics and mood, the vignette especially helps!
Pierrec
31. Dec 2011 · 17:29 UTC
Well...it's a shoot'em up...but an amazing one, especially for 48h. I don't like shmup very much but was astounished by the visual and audio, congrats!
ericdpitts
04. Jan 2012 · 18:42 UTC
Great work! I love this kind of game. Excellent graphics as well. I really liked the screen effect when you use a bomb, very cool.