YANA by sirius_black9999
controls:
a/d: move left/right
w: jump
d: enter door
1-8: select different blocks from inventory
r: reset to checkpoint
u: toggle BGM
i/o: enable/disable level editor
left mouse button: place block
middle mouse button: clone block in level editor(inventory slot 9)
right mouse button: remove block
mouse wheel: select previous/next block in level editor(inventory slot 9)
about the editor:
the inventory in the HUD has 9 slots
slots 1-8 are for regular gameplay, the currently selected slot has a red border
slot 9 is for the editor,
slot 9 also has a blue border when in regular mode, and a green border in editor mode, just to make the mode extra clear
when you are in editor mode, you will always place the block in slot 9, regardless of which slot is selected
i also just found out there is a bug in slots 7 - 9, so MAND/AND gates are only place-able from editor mode, this because i only added a place-able block for slots 7/8 a few hours before finishing/submitting the game, and i had forgotten to disable slot 9, and properly implement the block placement for slots 7 and 8
mostly sandbox-style game since i am not really good at level design
also the first LD i participated in
recolored version(text is a brighter/less transparent color, making it easier to read)
http://dl.dropbox.com/u/11493437/LD22%20recolor.rar
no-bg + recolored version(removed background tiling, should provide the best readability)
http://dl.dropbox.com/u/11493437/LD22%20nobg.rar
no-audio version, this should work for people getting the "requested buffer too large" exception
http://dl.dropbox.com/u/11493437/LD22%20noAudio.rar
and a no-audio version of the recolor/no-bg version
http://dl.dropbox.com/u/11493437/LD22%20noAudio%20-%20NoBG.rar
i am placing these links here since i want to keep the original compo entry the same as when it was submitted
time-lapse: http://youtu.be/BSzW4X7YbLk
if you're getting a "requested buffer too large" exception, this seems to be caused by the mac version of JRE limiting the audio buffer size to 1 MB, for those people i've added a few new versions without the audio
a/d: move left/right
w: jump
d: enter door
1-8: select different blocks from inventory
r: reset to checkpoint
u: toggle BGM
i/o: enable/disable level editor
left mouse button: place block
middle mouse button: clone block in level editor(inventory slot 9)
right mouse button: remove block
mouse wheel: select previous/next block in level editor(inventory slot 9)
about the editor:
the inventory in the HUD has 9 slots
slots 1-8 are for regular gameplay, the currently selected slot has a red border
slot 9 is for the editor,
slot 9 also has a blue border when in regular mode, and a green border in editor mode, just to make the mode extra clear
when you are in editor mode, you will always place the block in slot 9, regardless of which slot is selected
i also just found out there is a bug in slots 7 - 9, so MAND/AND gates are only place-able from editor mode, this because i only added a place-able block for slots 7/8 a few hours before finishing/submitting the game, and i had forgotten to disable slot 9, and properly implement the block placement for slots 7 and 8
mostly sandbox-style game since i am not really good at level design
also the first LD i participated in
recolored version(text is a brighter/less transparent color, making it easier to read)
http://dl.dropbox.com/u/11493437/LD22%20recolor.rar
no-bg + recolored version(removed background tiling, should provide the best readability)
http://dl.dropbox.com/u/11493437/LD22%20nobg.rar
no-audio version, this should work for people getting the "requested buffer too large" exception
http://dl.dropbox.com/u/11493437/LD22%20noAudio.rar
and a no-audio version of the recolor/no-bg version
http://dl.dropbox.com/u/11493437/LD22%20noAudio%20-%20NoBG.rar
i am placing these links here since i want to keep the original compo entry the same as when it was submitted
time-lapse: http://youtu.be/BSzW4X7YbLk
if you're getting a "requested buffer too large" exception, this seems to be caused by the mac version of JRE limiting the audio buffer size to 1 MB, for those people i've added a few new versions without the audio
| Windows | http://dl.dropbox.com/u/11493437/LD22.rar |
| Source | http://dl.dropbox.com/u/11493437/LD22%20src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=173 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.25 | 532 |
| Audio | 2.43 | 275 |
| Community | 2.80 | 215 |
| Fun | 1.83 | 560 |
| Graphics | 2.43 | 407 |
| Innovation | 2.29 | 404 |
| Mood | 2.60 | 260 |
| Theme | 2.00 | 561 |
the scrolling away at high speed means you spawn in a wall, which is indeed badly broken, sadly, the game tries to move the player up to a place where there's no blocks overlapping it, and does so at 10 pixels per frame, it also does about 5% damage per frame...
as far as brown blocks goes, that's actually your breaking the game, if you check at the bottom-left of those blocks, you'll see a small hole you're supposed to fill with any of the blocks in slots 1-6 of your inventory, while the border around slot 9 is blue(IE the editor is turned off)