A Lone Kitty by Thomas
A Lone Kitty, created using Ethanon Engine and Angelscript. Possibly some of the sloppy-est code I've ever written. The game quits automatically after entering the portal at the end game. This is not a crash or a bug, but a call to an Exit function. Source is included in the Dropbox download.
| Windows | http://dl.dropbox.com/u/23634997/A%20Lone%20Kitty.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=4430 |
Ratings
| Coolness | 14% | 605 |
| Overall | 2.77 | 308 |
| Audio | 1.00 | 594 |
| Community | 2.56 | 312 |
| Fun | 2.00 | 492 |
| Graphics | 3.54 | 101 |
| Humor | 1.38 | 539 |
| Innovation | 2.31 | 393 |
| Mood | 2.23 | 386 |
| Theme | 3.08 | 197 |
Feedback
Deza
19. Dec 2011 · 09:18 UTC
The graphics were great.
Veralos
22. Dec 2011 · 08:39 UTC
The graphics were good and I liked the lighting effect, it adds a lot to the mood. My only complaint is that the gameplay got slightly dull after a while.
Hazard
30. Dec 2011 · 12:28 UTC
Love the graphics. Not too exciting gameplay, though.
SonnyBone
04. Jan 2012 · 12:53 UTC
The lighting is great, but the gameplay does get a bit stale. Also... my i7 works like CRAZY while running this game for some reason.
kumber
04. Jan 2012 · 18:40 UTC
Palyed to the end. Very nice. I found that the glasses of milk increased the light radius, but the increase was so tiny that in the end I didn't bother to take them. Good work!
kumber
04. Jan 2012 · 18:41 UTC
Played to the end. Very nice. I found that the glasses of milk increased the light radius, but the increase was so tiny that in the end I didn't bother to take them. Good work!
summaky
07. Jan 2012 · 17:33 UTC
I agree with others: the graphics are great, but the gameplay gets dull after a short while. If there was some kind of music or sound effects, I think the mood would be vastly improved in this game. Nice work.
🎤 Thomas
08. Jan 2012 · 17:22 UTC
Thanks for all the comments, I aimed for something simple. Maybe, on reflection, far too simple. But thanks to the comments I've got a few ideas on how to improve things, if the game ever makes a full release.