A Puzzling Loneliness by Bonecuss

[raw]
made by Bonecuss for LD22 (COMPO)
I recommend you download the swf.
Please do not resise the window if you do not want to see nasty looking messiness.
Please post a comment if the newgrounds link is broken or something, I will upload it elsewhere.

Sorry about the suckiness, this was my first LD and my first
ever project completed to a playable standard.
I was quite glad to end this, as I started and finished it in the
most awkward way possible, from this I have gained the
skills to know in the future how to structure things. Please
don't tell me about bugs, I already know and to fix most of
them would require more time, which I do not have. And I
can't be bothered to fix them, I am very happy to have
'finished' this. Also, this was quite a tricky theme for me to
do an original idea, I know it doesn't fit the theme, entering
into LD is mainly for fun and experience and feedback.
Please do take into account all these things before you
leave feedback, thank you.

See you next LD!


Bonecuss

Ratings

Coolness 0% 685
Overall 2.46 448
Audio 1.91 434
Fun 2.77 184
Graphics 2.31 451
Humor 1.80 341
Innovation 2.69 247
Mood 1.38 650
Theme 2.15 516

Feedback

tamat
19. Dec 2011 · 21:38 UTC
I really liked the game, there are some concepts there that could make a major game. Make the interaction was a little bit jerky and the keys didnt feel intuitive (I have to repeat some maps several times even knowing how to solve them).

Congratulations!
kato9
20. Dec 2011 · 20:08 UTC
I have to say I think this is pretty good. You were able to incorporate a lot of different mechanics for a 48 hour game. Like tamat said the controls aren't very intuitive. Why W to throw stuff and not left mouse click for example? Anyway, very solid entry.
Jeremias
20. Dec 2011 · 22:23 UTC
Don't talk about suckiness, it is solid. Problematic are, like the other told, the not intuitive controls and things like falling out of map :)
Wompus
06. Jan 2012 · 14:46 UTC
Fun game, I liked that it had a boss fight :)
Make A Game
08. Jan 2012 · 03:03 UTC
Controls were terrible but the idea is there. I'm curious to see more of it.