Shadow Glow by k_wright

[raw]
made by k_wright for LD22 (COMPO)
Point your flashlight at things with the mouse.
Walk with WADS.

Find your way in the dark.

Ratings

Coolness 0% 685
Overall 2.96 216
Audio 2.59 227
Community 2.60 295
Fun 2.57 257
Graphics 2.96 234
Humor 1.67 399
Innovation 2.96 167
Mood 2.89 177
Theme 3.35 129

Feedback

kanaka
19. Dec 2011 · 03:50 UTC
Awesome game! I really liked the idea and the monsters. You can make it to a commercial game!
Dark Acre Jack
19. Dec 2011 · 11:22 UTC
At first I tried using WADS but had to switch to WASD. I guess it's just a personal preference.

This should totally be Alan Wake DLC, or maybe a game he plays on his mobile phone between episodes.
VDZ
19. Dec 2011 · 13:46 UTC
Interesting idea, but in the end all you do is walk forward and point at ghosts (who don't seem to actually do anything). No challenge or interesting events, and the game isn't atmospheric enough to make up for it.
wgemigh
20. Dec 2011 · 14:41 UTC
I like the concepts, but I think it would improve a lot with some extra time. I thoroughly enjoyed lighting up the white cubes and I thought the level design worked quite well. Sometimes I got too close to something and my flashlight would shine through the other side, which made it hard to tell that I was actually up against a boundary. I think it needs some extra conflict to make it a little more exciting. For example, if ghosts started getting used to the light unless you recharged it at a white cube.
summaky
26. Dec 2011 · 20:11 UTC
The monsters where an interesting addition, but as far as I know were just cosmetic and didn't do anything. The music didn't bring the correct mood for my taste.
Tom 7
31. Dec 2011 · 21:15 UTC
I liked it but I wasn't sure if I won or died! :)
jfroco
02. Jan 2012 · 04:13 UTC
Nice game.. simple an effective. Ghosts should kill you ;) I don't think the music is the right one for the game. I think you should post your source code to participate in the 48h competition :)
glowingredhue
06. Jan 2012 · 04:01 UTC
It's purdy.
RobProductions
07. Jan 2012 · 16:48 UTC
Good idea, but the sprites definitely could've been fixed. Also, I think "W" would work better for jumping instead of space.
FredericRP
09. Jan 2012 · 23:26 UTC
Very good usage of lights ! Good game, minimalist because of the lack of time I'm sure