{"author_link":"\/author\/ralkarin\/","author_name":"Ralkarin","author_uid":"8856","comments":[{"author_name":"devwil","author_uid":"8828","time":"Dec 19, 2011 @ 5:27am","epoch":1324272120,"text":"far too puzzles-for-the-sake-of-puzzles for my tastes.\r<br\/>\r<br\/>i don't like puzzles."},{"author_name":"Wompus","author_uid":"8394","time":"Dec 19, 2011 @ 3:39pm","epoch":1324308840,"text":"Pretty fun, loved the ending lolo :)"},{"author_name":"Ghostik","author_uid":"6198","time":"Dec 20, 2011 @ 8:53pm","epoch":1324414080,"text":"Good game :D But that catapult at the end is little buged. It didn`t shoot me away :D But good idea... with that broom especially :D"},{"author_name":"Ralkarin","author_uid":"8856","time":"Dec 21, 2011 @ 2:17am","epoch":1324433520,"text":"@devwil, Sorry to hear you're not a fan of puzzles!  I admit, it probably did feel intentionally &quot;puzzley&quot; instead of more natural.\r<br\/>\r<br\/>Thanks @Wompus and @Ghostik.  The catapult went in during the last 45 minutes.  The broom was my favorite part to code and see it come to life. :)"},{"author_name":"Madeiro","author_uid":"9338","time":"Dec 21, 2011 @ 3:42am","epoch":1324438620,"text":"I really, really enjoyed this! Controls were a bit wonky, to be sure, but the puzzles were my favorite kind: charming, logical, and likely to make me feel like a genius. :)\r<br\/>\r<br\/>I like how the game 'opens up,' too, in the sense that you start in the third person and then watch your capabilities expand into first-person manipulation. That makes for some pretty sneaky set pieces, haha.\r<br\/>\r<br\/>Great job, Ralkarin!"},{"author_name":"Snuffypot11","author_uid":"7276","time":"Dec 21, 2011 @ 12:15pm","epoch":1324469400,"text":"HAHA that was brilliant! Loved it!\r<br\/>First person should look in the direction that you are looking in when activated.\r<br\/>Just add music, sfx and make it larger and you have something to sell, in my opinion :D"},{"author_name":"QXD-me","author_uid":"8819","time":"Dec 21, 2011 @ 12:22pm","epoch":1324469820,"text":"&quot;I feel so alone and amnesiac...&quot; Erm what? Judging from the rest of the game I assume that was supposed to be funny, but it just seems like poor writing, especially when it's the first impression of the game.\r<br\/>\r<br\/>Some of the later bits were more amusing though and this is a pretty nice puzzle game prototype.\r<br\/>\r<br\/>One suggestion for the gameplay is to make it more obvious when you pick up a key because I picked up the second key without realising it and spent ages trying to find it before I realised I had it."},{"author_name":"Ralkarin","author_uid":"8856","time":"Dec 21, 2011 @ 2:12pm","epoch":1324476420,"text":"Thanks for the feedback!  I'm compiling a list (internally) of changes I want to make, but my intention is to keep running with the idea, so keep the criticism coming!\r<br\/>\r<br\/>@Snuffypot11, great idea on the first person activation. I think there a few things with the controls that need improved, and that's definitely 1 of them.  Music, sfx, and bigger are definitely on the way. Thanks!\r<br\/>\r<br\/>@QXD-me, I agree that it sounds awkward.  I admit that I googled synonyms for &quot;memory loss&quot; and looked for the adjective version of amnesia which turned out to be amnesiac, so I tossed it in and shipped it.  Ya know, 48 hours and all.. :)  I do agree with the key on the 2nd floor, because I watched 2 other people do the exact same thing.  A sound or making the key &quot;pop&quot; out, would be more helpful.  Thanks for the feedback!"},{"author_name":"kato9","author_uid":"5821","time":"Dec 21, 2011 @ 5:08pm","epoch":1324486980,"text":"Wow, I loved it! The puzzles were really good and some of them were very clever (the broom!). The world was surprisingly interactive, and I thought the first\/third person perspective mechanic worked quite well. Even though this is short, I think it was really well done. Good job."},{"author_name":"SonnyBone","author_uid":"1365","time":"Dec 22, 2011 @ 1:40pm","epoch":1324560900,"text":"There's some nifty innovation going on in here... Red Warrior needs sound badly."},{"author_name":"caranha","author_uid":"7847","time":"Dec 22, 2011 @ 9:36pm","epoch":1324589460,"text":"Nice game, the puzzles were pretty cool, and this was quite different from what everybody else is doing.\r<br\/>\r<br\/>Looking at your blog, it seems that you are already working on the main issues I would have raised: lack of depth for a 3D game, 1st person camera not pointing at the same place as the apprentice.\r<br\/>\r<br\/>I would also suggest that you allow some limited form of movement when in first person, so it is a bit easier to hit those windows from the right angle. \r<br\/>\r<br\/>Also, you should check out sfxr for some simple sounds, like the cabinets and porticullis opening.\r<br\/>\r<br\/>Great game, thanks!"},{"author_name":"bach","author_uid":"5433","time":"Dec 24, 2011 @ 4:19am","epoch":1324700040,"text":"Fun entry. I like the puzzles!"},{"author_name":"Madball","author_uid":"8370","time":"Dec 24, 2011 @ 11:13am","epoch":1324724880,"text":"It was funny. If you press &quot;C&quot; while moving, you keep moving even if you relase move key."},{"author_name":"summaky","author_uid":"1885","time":"Dec 26, 2011 @ 2:12pm","epoch":1324908420,"text":"Having to change camera so often didn't work for me.  Also, I found very irritating the 3D movement when the view is 2D (sometimes I had some difficult to pass through doors) and then, when in first person, I couldn't move at all.  This spoiled a little the fun, but I liked the graphic style."},{"author_name":"Winterblood","author_uid":"4051","time":"Dec 28, 2011 @ 3:36pm","epoch":1325086260,"text":"Interesting idea, but the perspective and level layout makes navigating through doorways harder than solving the puzzles. I'd have been happy to stay in first-person mode all the way through. If there was some platforming to do that would justify the side view. Nice puzzles though, I enjoyed playing it!"},{"author_name":"Ralkarin","author_uid":"8856","time":"Dec 28, 2011 @ 6:32pm","epoch":1325096820,"text":"@Madball, isn't that a great feature? :D\r<br\/>\r<br\/>Thanks for the feedback about the navigation controls.  It's something I noticed early on while playing (I got better at it by playtesting it over and over again), but I whole heartedly agree that it can be a major deterrent from the core gameplay intention (puzzle solving).\r<br\/>\r<br\/>@Winterblood You make a very good point about there being no justification for the side view due to lack of platforming.  I could just as easily make the whole game first person and eliminate the 3D navigation mechanic issues.  I have some gut feeling that wants me to keep the side scrolling platform mechanic, so perhaps I need to experiment with it a little bit.  \r<br\/>\r<br\/>The intention was more of a FEZ type mechanic where the camera plays a pivotal role in hiding information from the player, but I can see it needs a lot more depth and polish.\r<br\/>\r<br\/>Thanks everyone!"},{"author_name":"recursor","author_uid":"1105","time":"Jan 4, 2012 @ 11:06am","epoch":1325674860,"text":"The movement\/controls were somewhat tedious, but other than that, I like it."},{"author_name":"voxel","author_uid":"1789","time":"Jan 9, 2012 @ 8:39pm","epoch":1326141240,"text":"hahah best ending"}],"images":["ld22\/8856-8fdea2b34f859bf474437d5780bb40d5.jpg","ld22\/8856-bf29a4c40ae271544613ceddeed45f0d.jpg"],"links":[{"url":"http:\/\/blog.redclovergames.com\/projects\/LudumDare22\/WizardApprentice.zip","text":"Windows"},{"url":"http:\/\/blog.redclovergames.com\/projects\/LudumDare22\/WizardApprentice.app.zip","text":"OS\/X"},{"url":"http:\/\/redclovergames.com\/blog\/?page_id=538","text":"Web"},{"url":"http:\/\/blog.redclovergames.com\/projects\/LudumDare22\/assets.zip","text":"Source"}],"metadata":{"g_key":"31485","g_author":"8856","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31515","g_title":"The Wizard Apprentice","g_status":"UCHK1","g_place":"290","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8856-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8856-shot1.png-eq-900-500.jpg"],"text":"The apprentice wizard seems to have gotten himself into trouble.  How he got locked in the dungeon of a tower alone is a mystery to him (and you).  Help him escape.\r\n\r\nEDIT (12\/20): Added OS\/X Build.  First time publishing an OS\/X build from Unity, so if it doesn't work, let me know please!  Thanks<\/p>","title":"The Wizard Apprentice"}