ALONE! by Jesse Freeman

[raw]
made by Jesse Freeman for LD22 (COMPO)
The text is a poem is by Edgar Alan Poe and game is written in Impact JS.

Ratings

Coolness 0% 685
Overall 2.69 333
Audio 2.18 352
Community 1.40 716
Fun 1.83 560
Graphics 3.08 191
Humor 1.50 473
Innovation 3.46 56
Mood 3.62 37
Theme 3.31 139

Feedback

Dark Acre Jack
19. Dec 2011 · 11:51 UTC
This would make a great intro to another game, and apparently that's what it is.
Ishisoft
19. Dec 2011 · 19:58 UTC
Interesting presentation of a poem, which would be nice to see taken further. Occasionally I didn't really get which order some of the words were supposed to be read in.

I didn't fall to my death on my first playthough, I always knew which direction I should be falling off the platforms. Not sure if the inclusion of a death mechanic is necessary though; if I had taken a wrong turn it would have been rather annoying and jarring to explode and return to the start of the poem. Would be better if it could be fully prevented, or handled a bit less extremely - fade to black and return to the last position where the player was standing safely, perhaps.
pighead10
19. Dec 2011 · 22:20 UTC
Would be amazing if you had made more than the intro!
dr_soda
19. Dec 2011 · 23:24 UTC
It says good things that you laid out the text such that it leads the player to naturally take the correct path through the poem. I didn't even realize there was a possibility of falling to your death, though I did wonder what would happen if I went the "other way" from the one that the layout leads towards.

Definitely make this into more of an actual game. As of now it feels like "just" an intro (albeit a really slick one)
saint11
20. Dec 2011 · 00:12 UTC
I love the typography you made and how the level guides you. But I agree that it looks more like an intro than a game itself.
Mjiig
21. Dec 2011 · 23:06 UTC
It's a really interesting concept that I think would do well as the introduction to a larger game or something, but doesn't really stand for much alone. My only other real problem with it is that I felt like I was on rails most of the time, because I couldn't jump so there wasn't a lot of point in it being interactive rather than a video or some such. The premise has real potential thought and I hope you take it further.
Oxydam
27. Dec 2011 · 11:20 UTC
I can't play the game, I only have a white line on black. I use Firefox 9.0.1 with Windows 7
ziomorti
27. Dec 2011 · 11:43 UTC
Damn, I wanted more! :(
Shigor
05. Jan 2012 · 02:27 UTC
Nice idea using poem as "level", but... that's about it. Too short, and I wouldn't call it a game.
As others said... nice intro, where's the game? :)
Make A Game
08. Jan 2012 · 03:23 UTC
I walked left :D