The Final Round by Titangea
About
I made this short game for the Ludum Dare 35 in three days, could be the base for a future bigger game.
STORY
A giant was turned into a machine, now he only wants to destroy everything. Our hero is protecting his town of the giant machine man, the cold white sword is the only weapon that can broken the materials of the giant's body, now the final fight is coming, help our hero!
GAMEPLAY
A classic Third person controller, if you play Monster Hunter, The legend of Zelda or Assasins Creed is a similar Controller.
By now you can run, jump (too high to hit the giant) and make two sword movements, horizontal and vertical swing.
You can play using a Gamepad or the Keyboard.
In the keyboard you can move the character using the arrows or W,A,S,D. You jump with "Space", the sword could be used pressing "E", the camera is controlled by the mouse.
In the GamePad, the right joystick moves the character, the left joystick control the camera, if you have a sony controller or a generic controller, X is the button to jump and square is the button to use the sword.
The Giant has diferent attacks, it could be really dangerous for our hero, so try to stay away and attack in the right moment.
CONCEPT
The LudumDare theme this year was Shapeshift, the gameplay was not affected by that concept, but the giant born thinking in an organic body modified and converted into a machine, the sketch of the giant was made first and the Hero was drawing after, I have a lot of influence from Asia (the hero is similar to a samurai) and also I take inspiration in the steampunk style for the giant.
PROCESS
I had a lot of ideas when I was making the game, but I tried to make it simple, factible for a short time of development.
Initially I thought in making the giant really really big, like Shadow of the Colossus, but I prefered to simplify it, at the end is about a Warrior in a battle.
I worked in to get a high quality visuals and a beatiful art direction, the visual effects and the particles really help me increasing the fantasy.
The Music in the Background was composed by me.
END
This is a short game, but I really try to make it with all the quality I can do for only 3 days of work, enjoy it.
I made this short game for the Ludum Dare 35 in three days, could be the base for a future bigger game.
STORY
A giant was turned into a machine, now he only wants to destroy everything. Our hero is protecting his town of the giant machine man, the cold white sword is the only weapon that can broken the materials of the giant's body, now the final fight is coming, help our hero!
GAMEPLAY
A classic Third person controller, if you play Monster Hunter, The legend of Zelda or Assasins Creed is a similar Controller.
By now you can run, jump (too high to hit the giant) and make two sword movements, horizontal and vertical swing.
You can play using a Gamepad or the Keyboard.
In the keyboard you can move the character using the arrows or W,A,S,D. You jump with "Space", the sword could be used pressing "E", the camera is controlled by the mouse.
In the GamePad, the right joystick moves the character, the left joystick control the camera, if you have a sony controller or a generic controller, X is the button to jump and square is the button to use the sword.
The Giant has diferent attacks, it could be really dangerous for our hero, so try to stay away and attack in the right moment.
CONCEPT
The LudumDare theme this year was Shapeshift, the gameplay was not affected by that concept, but the giant born thinking in an organic body modified and converted into a machine, the sketch of the giant was made first and the Hero was drawing after, I have a lot of influence from Asia (the hero is similar to a samurai) and also I take inspiration in the steampunk style for the giant.
PROCESS
I had a lot of ideas when I was making the game, but I tried to make it simple, factible for a short time of development.
Initially I thought in making the giant really really big, like Shadow of the Colossus, but I prefered to simplify it, at the end is about a Warrior in a battle.
I worked in to get a high quality visuals and a beatiful art direction, the visual effects and the particles really help me increasing the fantasy.
The Music in the Background was composed by me.
END
This is a short game, but I really try to make it with all the quality I can do for only 3 days of work, enjoy it.
| Windows | https://titangea.itch.io/the-final-round |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89391 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.20 | 584 |
| Audio(Jam) | 3.10 | 420 |
| Fun(Jam) | 3.19 | 490 |
| Graphics(Jam) | 4.14 | 129 |
| Innovation(Jam) | 2.30 | 1030 |
| Mood(Jam) | 3.21 | 455 |
| Theme(Jam) | 1.88 | 1120 |
But this is something that you don't see a lot in Ludum Dare, a Third person hack'and'slash, congrats for this, the graphics are very nice too, good entry.
Joke appart, very nice graphics !
Gameplay is fun but pretty hard.
And so good graphics man!
cheers!
Too bad that you couldn't get a shape shift element in for the theme
Shame that hitting legs deals the same amount of damage as hitting the torso. I see no reason to use jump to be honest.
"I worked in to get a high quality visuals" - if that was your main focus with this entry I must say you fully completed your plan.
I'm sure the control could be better, everyday will be better than before.
It was made only by me in 3 days, is my first gamejam, is obvious a lot of content was lost in the development, for example, I make animations to pull objects, initially the fight was not in a volcano, I thought to create a little version of the giant (because the theme of the jam), and a other things.
Everything depends about how you use something, the jump is really useful if you need to avoid the rocks fallen or escape from the enemy attacks, I wanted to make the head of the mosnter a enemy point with more amount of damage, but I didn't have time, and the rules of the LudumDare was explicited about share the original entry.
If you didn´t know how to use the jump, maybe you didn´t know how to play the game, and maybe you lost a lot of times, and maybe you feel frustrated, maybe is not your game style, and it is fine.
Your feedback is useful, but remember, your project is not perfect, need to learn a lot with your game, just like me.
Have a nice day, and try to be more constructive and less destructive when you talked.
I finally manage to kill him, but that wasn't easy !
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description