This Charming Man by EddieCameron

[raw]
made by EddieCameron for LD22 (COMPO)
Make everyone friends

Friends stick together, while nasty people drive them apart

A bit of charm or even hostility in the right place can bring people together

Charming and repulsing people can be hard work though

Replenish your energy by hanging around your friends, but be careful, taking too much can turn people against you

WSAD + mouse to move
Mouse buttons or Q/E to attract/repel

by Eddie Cameron | @eddiecameron | grapefruitgames.com

Ratings

Coolness 0% 685
Overall 2.57 413
Audio 1.00 594
Community 1.67 649
Fun 1.92 527
Graphics 2.54 363
Humor 1.20 609
Innovation 3.36 70
Mood 2.00 438
Theme 2.43 433

Feedback

MagnesiumNinja
19. Dec 2011 路 05:02 UTC
Had trouble playing the game, due to huge amounts of lag
CplMustard
19. Dec 2011 路 18:03 UTC
An interesting idea, but the game is pretty laggy on my machine(windows xp). Also it seems like there should be some sort of feedback when you might be close to turning friends into enemies, it kind of seems random when it happens.
zwets
20. Dec 2011 路 06:34 UTC
Nice, I like the concept! I must admit I have difficulty with 3d navigation. Maybe a 2D version would be easier to play with?
馃帳 EddieCameron
20. Dec 2011 路 17:38 UTC
Yes, it is rather laggy unfortunately, I had no time to optimise it. They should blink before they change though...
I'm finishing up a post-compo build in the next few days, with a tutorial, sound, and hopefully better code
Ashkin
21. Dec 2011 路 01:59 UTC
The game is too laggy to be enjoyable, I'm afraid. Also, the navigation in 3D space was difficult and I think the concept could've worked just as well in 2D. The abstract graphics were plain and made it hard to judge depth properly, but they worked. The game idea is fairly innovative, and I'd like to see what you could come up with if you worked a little harder on it.
Pierrec
31. Dec 2011 路 17:07 UTC
It is difficult to play and get the mecanics but it's very charming and quite innovating!
RobProductions
05. Jan 2012 路 22:25 UTC
Wasn't laggy for me... The mechanics are a little hard, and I think it should've had lock cursor, to keep the mouse in the play area. Good idea though, and I like the simplicity of the stars!