Faster, Goetterdaemmerung! Zombie! Zombie! by andrebeton

[raw]
made by andrebeton for LD22 (COMPO)
Here it is: my first LD, my first game.

You should play with FIREFOX.

Instructions: You jump with up and walk with right
If you want to restart the game you have to reload the page in your browser ;-)

Hint: The game is not over, when you reach the yellow stars.

Problems:
No music with Chrome.

I'd like to hear some honest feedback! Thanks.

Libraries
=========
- Sprite.js

Software
========
- GIMP
- vim
- OuterSpace(Pure Data) [music]

Ratings

Coolness 39% 328
Overall 1.83 646
Audio 2.50 252
Community 1.67 649
Fun 1.75 580
Graphics 1.71 642
Humor 2.88 90
Innovation 1.50 656
Mood 1.93 473
Theme 2.00 561

Feedback

tcstyle
19. Dec 2011 · 16:41 UTC
Nice. Quite cheap execution but I had to smile reading the texts.
rawbits
20. Dec 2011 · 20:42 UTC
Smile on my face... :)

A good adwise from me. Those mine are almost the length the zombie can jump. Never do things like this. Even in this short game this is discouraging and the player will be impatient when it fails. Maybe the problem here is that you tried to do things in a realist way. Forget that! In platformers, heroes can jump 3 to 5 times there size. With this it's easier to move around...
pbdiode
22. Dec 2011 · 01:15 UTC
I didn't get past the mines... but I did enjoy the dialog! And I thought the lead up music was excellent!
dock
07. Jan 2012 · 09:36 UTC
The mines were a pain, especially with the slow lead-up. It's fun to see a html based game in the compo though :)
Yapikom
07. Jan 2012 · 12:14 UTC
Yeah. The jumping and gameplay sucked. I did like the text though (you should have someone to proofread next time).

The music was thrilling and gave a mood the game really shouldn't have considering the rest of it. Good job!

And then it's the graphics. I really wanna give you points for it, since I'm a sucker for the style. But I just can't objectively. :(
callidus
07. Jan 2012 · 14:53 UTC
ok, graphics and gameplay were poor tbh, but the music and text was very good :-D I liked it for that alone
kato9
07. Jan 2012 · 17:29 UTC
Didn't run very well for me. Died at the mines twice, gave up.
Black Ships Fill the Sky
08. Jan 2012 · 16:03 UTC
Moody. The mines were painful.
Cosmologicon
09. Jan 2012 · 01:46 UTC
Cute dialogue! Why did you put the hardest set of mines first? It took me 10 tries to get past them and I almost gave up. I got to the stars and I walked for like 3 minutes and nothing's happening. You say the game's not over, but I'm giving up.