Bouncy Balls by Dmurph
This is my third game in Ludum Dare. I tried my best so far in this one spending soooo much time to get it done. I agreed that I would do a physics game for this Ludum because everyone loves physics. The only hard part was fitting the theme into it which I got an idea for. It took me a lot of resources to make this game so I will list them here:
-Photoshop (Huge help)
-Mixcraft (My Audio from guitar and synth)
-Audacity (Lowering or sound files)
-FlashDevelop (The program for flash 'Duh')
-FlashPunk Classes
-Box2d physics
-Probably more that I cant think of right now
Audio: Created by mixcraft mainly. The sounds were either recorded from my guitar or a composition of notes in mixcraft
Graphics: I basically used vectors and textures in PS for the graphics. This took a good portion of the time I had. The trash can especially took the longest because of 2 layers
Theme: I came up with a story line sort of for the whole game. I said that you were a kid growing up with your family and your family is leaving for a Christmas party and you dont wanna go. So you stay home and you cant find anything to do. Eventually you find a bouncy ball and start playing with it and that is what the game is based off of. It continues through the different levels
GamePlay:
The concept of the game is to do teh objective of the level, which is usually to knock down all of the blocks or get the ball into the trash can. But there is variation involved in the later levels
-Walls
-Red Blocks
-Gravity
-Stars
-Limited bounces
-Much more!
Good luck to everyone participating in Ludum Dare 22!!
-Photoshop (Huge help)
-Mixcraft (My Audio from guitar and synth)
-Audacity (Lowering or sound files)
-FlashDevelop (The program for flash 'Duh')
-FlashPunk Classes
-Box2d physics
-Probably more that I cant think of right now
Audio: Created by mixcraft mainly. The sounds were either recorded from my guitar or a composition of notes in mixcraft
Graphics: I basically used vectors and textures in PS for the graphics. This took a good portion of the time I had. The trash can especially took the longest because of 2 layers
Theme: I came up with a story line sort of for the whole game. I said that you were a kid growing up with your family and your family is leaving for a Christmas party and you dont wanna go. So you stay home and you cant find anything to do. Eventually you find a bouncy ball and start playing with it and that is what the game is based off of. It continues through the different levels
GamePlay:
The concept of the game is to do teh objective of the level, which is usually to knock down all of the blocks or get the ball into the trash can. But there is variation involved in the later levels
-Walls
-Red Blocks
-Gravity
-Stars
-Limited bounces
-Much more!
Good luck to everyone participating in Ludum Dare 22!!
| Web & Source | http://www.netglowgames.com/games/bouncy-balls |
| Trailer(YouTube) | http://www.youtube.com/watch?v=Q6Xp6A3CxWM&feature=youtube_gdata |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=4335 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.96 | 216 |
| Audio | 3.40 | 42 |
| Community | 2.00 | 519 |
| Fun | 3.19 | 74 |
| Graphics | 2.88 | 258 |
| Humor | 1.74 | 371 |
| Innovation | 2.35 | 376 |
| Mood | 1.82 | 518 |
| Theme | 1.67 | 646 |
The music was good and didn't get annoying during the game
But apart from it, real nice game
add sounds to impact
ball in basket bounced out a lot, maybe add some trash in the basket so that it doesnt bounce out so easily!
Enjoyed
One serious gripe I might have is the lack of journal entries - I'd love to see some thoughts on making Box2d and flashpunk work together and stuff.
I had a good time playing this game and then fooling around with the editor, which I think adds a lot value to the game. However I agree with summaky, the relation to the theme is very faint. Nevertheless you did a very good job with the carefull level design, I bet you had lots of fun playing your own game!
I also found the music catchy without being annoying.
I'm playing on an old machine and I found that if I throw the ball fast enough it will pass through the closest block then slow down enough to hit the next one.
Also it could've used sound effects maybe when the ball hit something!