Co-op Alone by Zer0XoL
Its supposed to show that the player is alone by making him playing co-op levels alone.
Its basically a puzzle where you push boxes and get a very wierd item.
Language: C++ with SDL
The control option in the menu isnt functional yet.
Controls: arrowkeys and space to select
Edit: you cant finish the game, i have a bug in loading what doors are related to which pessureplates. You can only come as far as to the room before the last room. Sorry.
I added the needed DLL file for music to work.
Its basically a puzzle where you push boxes and get a very wierd item.
Language: C++ with SDL
The control option in the menu isnt functional yet.
Controls: arrowkeys and space to select
Edit: you cant finish the game, i have a bug in loading what doors are related to which pessureplates. You can only come as far as to the room before the last room. Sorry.
I added the needed DLL file for music to work.
| Windows | http://speedy.sh/5bRmF/coop.alone.windows.rar |
| Source | http://speedy.sh/ABxfw/coop.alone.source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8447 |
Ratings
| Coolness | 35% | 376 |
| Overall | 2.23 | 541 |
| Audio | 2.50 | 252 |
| Community | 2.40 | 370 |
| Fun | 1.77 | 576 |
| Graphics | 1.92 | 582 |
| Humor | 1.70 | 385 |
| Innovation | 1.92 | 537 |
| Mood | 1.44 | 629 |
| Theme | 2.38 | 443 |
For one, i couldn't open the "controls" menu, so i was lost at how to do stuff (like the C ball things...i don't even know if i missed something else.
Most of the times you're searching for blocks you can move since some of them have the same sprite of the walls (and some are "pretending" to be walls), thats usually a bad move, too much trial and error.
Finally, i got stuck on a room once i used the C ball to open a door.
Still, for a 48 hour game, its decent, but the lack of instructions kind of ruined the game a bit.
Nice game!
But you shouldn't make the movable blocks identical to the unmovable ones: I pushed them against the wall a few times because of that. Also you should add a reset button somewhere.