ToastCat by DeadlyFugu
First time entry, Yeah!
Warning: Game contains bugs. Many. I blame the radiation from the Catnobyl disaster, but I may be wrong.
.ZIP contains Windows and Linux versions.
Made using ENIGMA. Should work in GM, too.
For those of you on Linux, you can get a version I made AFTER the deadline, with some bugfixes (Window Resizing (For you Gaeel :D), Bouncing-Off-Mirror-Corners-And-Getting-Stuck and walking on lasers (However, that issue wasn't on Linux in the first place, so it's kinda a useless bugfix XD):
http://dl.dropbox.com/u/9078394/ToastCatExt
That was done AFTER the deadline though, so rate me on the version in the links up the top.
Warning: Game contains bugs. Many. I blame the radiation from the Catnobyl disaster, but I may be wrong.
.ZIP contains Windows and Linux versions.
Made using ENIGMA. Should work in GM, too.
For those of you on Linux, you can get a version I made AFTER the deadline, with some bugfixes (Window Resizing (For you Gaeel :D), Bouncing-Off-Mirror-Corners-And-Getting-Stuck and walking on lasers (However, that issue wasn't on Linux in the first place, so it's kinda a useless bugfix XD):
http://dl.dropbox.com/u/9078394/ToastCatExt
That was done AFTER the deadline though, so rate me on the version in the links up the top.
Ratings
| Coolness | 52% | 3 |
| Overall | 2.89 | 254 |
| Audio | 2.56 | 239 |
| Community | 2.80 | 215 |
| Fun | 2.83 | 167 |
| Graphics | 2.72 | 309 |
| Humor | 2.07 | 258 |
| Innovation | 3.72 | 28 |
| Mood | 2.12 | 415 |
| Theme | 2.00 | 561 |
There are multiple laser levels, those levels are where I started cranking up the difficulty.
Fun idea, well executed.
Would work great as a smartphone game, you should think of trying that out...
A couple of bugs, though (which probably aren't news to you, from the looks of it). For example, you can get stuck in the walls and walk on lasers.
And I agree that it started feeling unfair when the lasers came in. Too hard to aim through the mirrors.
Also, the walking on laser bug isn't in the Linux build, it's specific to Windows and Mac, which is why I didn't know of it (Whole game was tested on Linux, until the last moment when I tested it on Windows, I thought 'Oh crap, you can walk on Lasers on Windows') The stuck in walls is common though, due to some weird issue it took me a day to fix (The code actually allows for you to get stuck in walls - I had to, else mirrors would be broken (Due to a bug in the collision system of the engine I was using/my code, it'd register collisions twice. I couldn't tell if the second collision it registers was caused by a legit block or the mirror again)).
If anyone manages to get stuck at the bottom of a verticle mirror, or the left-most of a horizontal mirror, please tell me. I can't, I think I found the issue.
@Gaeel, If I ever get an Android phone I might rewrite this in Java (Using my own collision system, which won't go weird). But I'm not porting to the iOS (I agree with Tommy Refenes-es opinion of the iOS AppStore)
However, I think I managed to get rid of some severe bugs (Laser walking and perma-stuck-age)