{"author_link":"\/author\/kotrenn\/","author_name":"kotrenn","author_uid":"7943","comments":[{"author_name":"JayCFraser","author_uid":"7225","time":"Dec 19, 2011 @ 8:32am","epoch":1324283220,"text":"One simple suggestion to make this game a little more user friendly would be to draw the enemy fire in a different colour to your own - personally I find it difficult to assess what I am meant to be avoiding.\r<br\/>Also, the regeneration of health happens so slowly as to have no effect on gameplay whatsoever - unless I were happy to sit somewhere safe for ten or so minutes...\r<br\/>Another thing that would really make the game more playable would be checkpoints! I realise this is a more complex suggestion, but as it is I had many attempts at level 2 with no success (which I only managed to get by renaming &quot;level1.txt&quot; to &quot;level2.txt&quot;) to persevere with the game."},{"author_name":"magicrat","author_uid":"7965","time":"Dec 20, 2011 @ 8:31pm","epoch":1324412760,"text":"difficult game, especially from as far as I could tell you have to restart the game if you die. also I think that your health bar regenerated too slowly. It seemed like a nicely put together platformer though and I did enjoy the anti gravity aspect to the game"},{"author_name":"caranha","author_uid":"7847","time":"Dec 22, 2011 @ 3:29am","epoch":1324524240,"text":"Nice effort, but the game is still quite bugged. The first time I played I fell in the cracks between two ground pieces :-( \r<br\/>\r<br\/>The mixture of aimed shots and not aimed shots was also a bit hard to deal with. maybe you want to scrap this &quot;aimed shot&quot; idea altogether?\r<br\/>\r<br\/>Good luck next LD!"},{"author_name":"SparkCloud","author_uid":"8796","time":"Dec 26, 2011 @ 10:50pm","epoch":1324939500,"text":"Very difficult, so for that reason I didn't get very far in. I liked the shooting mechanics, though. Good game."},{"author_name":"binary_girl","author_uid":"8824","time":"Dec 31, 2011 @ 3:51pm","epoch":1325346360,"text":"quite liked it ...felt very smooth moving up diagonals :)"},{"author_name":"nickd3000","author_uid":"5349","time":"Jan 5, 2012 @ 10:11pm","epoch":1325801160,"text":"Got it to run in windows which is a plus :) A few issues like not being able to restart the game when you die, but nice work on doing some intro\/story at the start. Would have benefitted from a lot of tuning, especially the combat but well done!"},{"author_name":"leedo","author_uid":"7382","time":"Jan 7, 2012 @ 9:26am","epoch":1325928060,"text":"control aren't the best, as on azerty keyboard, the z isn't as the same place as on qwerty. Spend a good minute just to understand how to shoot. And shooting isn't the best so far. AIming with a big red cross imply some sort of missile moving on his own. \r<br\/>\r<br\/>I'm not sure if missile moving in direction of bad guys would be really harder. Replacing code to detect in what sector is the bad guys with the x and y distance, and scale them to get how many pixel bullet travel each frame would have been a bit more complex, but probably not that slow, and difficulty greatly reduced."}],"images":["ld22\/7943-0a6edf5fc926fa8e7d335b4179f2a245.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?79c3nw0gbuu567i","text":"Windows"}],"metadata":{"g_key":"31557","g_author":"7943","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31587","g_title":"Varon Sector","g_status":"UCHK1","g_place":"380","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7943-shot0.png-eq-900-500.jpg"],"text":"Help a lost survivor seek out a means of communication...IN SPACE!\r\n\r\nAlso press space to skip cutscenes.<\/p>","title":"Varon Sector"}