Bodge's Island by Peter Cooper
Developed using Java's Slick 2D and LWJGL libraries but controlled from JRuby, a JVM based Ruby implementation. Runs very much like any other Java app though. A Java Runtime Environment is required, sadly, and I ran out of time to bundle one.
In Bodge's Island you're a rich game developer looking for some peace on your new private island. But fanboys are on the way! If they reach you, your spirit will be sapped so find a way to remain alone.
Can't play? See video of gameplay at http://www.youtube.com/watch?v=6slgcqiA1sc
In Bodge's Island you're a rich game developer looking for some peace on your new private island. But fanboys are on the way! If they reach you, your spirit will be sapped so find a way to remain alone.
Can't play? See video of gameplay at http://www.youtube.com/watch?v=6slgcqiA1sc
Ratings
| Coolness | 28% | 457 |
| Overall | 2.38 | 484 |
| Audio | 2.67 | 205 |
| Community | 2.83 | 196 |
| Fun | 2.58 | 252 |
| Graphics | 2.92 | 248 |
| Humor | 3.00 | 69 |
| Innovation | 2.25 | 414 |
| Mood | 2.00 | 438 |
| Theme | 2.75 | 302 |
I've built some Ruby+OpenGL games, but cross-platform packaging and distribution was always a PITA. I've been interested in the JRuby + Java game libs stack for a while now, but haven't had time to play with it.
What did you think of that combination? And how did you package it? Warbler?
The other problem is you need to be in the same working directory as the native libraries included due to how warbler makes jar files.
While the development process in Ruby itself was pretty good, the bundling and performance issues lead me to think just going with Java is the better course of action for future Ludum Dares. Especially because getting an applet to work was nigh on impossible :-(
I Don't really get the point....