{"author_link":"\/author\/eatthepath\/","author_name":"EatThePath","author_uid":"7743","comments":[{"author_name":"athanazio","author_uid":"825","time":"Dec 18, 2011 @ 10:21pm","epoch":1324246560,"text":"very cool game play the enemy ships looks like snakes :P"},{"author_name":"helloserve","author_uid":"8138","time":"Dec 19, 2011 @ 9:24am","epoch":1324286340,"text":"Great game. Sort of like an updated space invaders."},{"author_name":"Quimby","author_uid":"7849","time":"Dec 19, 2011 @ 9:37am","epoch":1324287120,"text":"Nice work, mate; I love Unity for making games like this doable in such a very small window of time.\r<br\/>I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.\r<br\/>Was it just me, or did holding back to retreat not work?\r<br\/>Anyway, good luck with the comp. :)"},{"author_name":"cobhc6","author_uid":"6638","time":"Dec 20, 2011 @ 9:45pm","epoch":1324417200,"text":"Nice concept. I really felt alone! A bit too much maybe..."},{"author_name":"EatThePath","author_uid":"7743","time":"Dec 21, 2011 @ 12:28am","epoch":1324426980,"text":"@Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards."},{"author_name":"Aaron","author_uid":"7118","time":"Dec 21, 2011 @ 3:22am","epoch":1324437420,"text":"I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Dec 21, 2011 @ 7:30am","epoch":1324452300,"text":"Interesting little shooter. has quite some potential."},{"author_name":"Jeck","author_uid":"2868","time":"Dec 21, 2011 @ 11:29pm","epoch":1324509840,"text":"Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Dec 22, 2011 @ 4:30am","epoch":1324527900,"text":"This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.\r<br\/>\r<br\/>But yeah, great effort. A score counter for blasting the baddies would have been welcome."},{"author_name":"jeffz","author_uid":"4842","time":"Dec 24, 2011 @ 9:35pm","epoch":1324762200,"text":"could you explain how your game matches the theme?"},{"author_name":"EatThePath","author_uid":"7743","time":"Dec 25, 2011 @ 1:05am","epoch":1324774800,"text":"Jeffz asked to explain how the game matches the theme. This is a fair question.\r<br\/>\r<br\/>The glib answer: Well you don't have any friends in the game, do you?\r<br\/>\r<br\/>The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo"},{"author_name":"tcstyle","author_uid":"4834","time":"Dec 25, 2011 @ 9:46pm","epoch":1324849260,"text":"Quite unforgiving. I like this kind of concept for a space game."},{"author_name":"summaky","author_uid":"1885","time":"Dec 26, 2011 @ 2:07pm","epoch":1324908120,"text":"The theme falls a little show in this game, but interesting nonetheless.  It was a bit hard for me thought.  The enemies looked a bit like dragons :-)"},{"author_name":"Winterblood","author_uid":"4051","time":"Dec 29, 2011 @ 1:39pm","epoch":1325165640,"text":"Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks..."},{"author_name":"Pierrec","author_uid":"1874","time":"Dec 29, 2011 @ 2:53pm","epoch":1325170080,"text":"The gameplay feels great! Didn't see the them through."}],"images":["ld22\/7743-fc81f878358386853c265537d4820dda.jpg","ld22\/7743-c0022c61b99a2a44337c16f9a5b14bbf.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/896078\/LD22\/Builds\/Windows\/ItsSpace_Windows.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/896078\/LD22\/Builds\/Mac\/ItsSpace.app.zip","text":"OS\/X"},{"url":"http:\/\/dl.dropbox.com\/u\/896078\/LD22\/Builds\/Web\/WebPlayer\/WebPlayer.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/896078\/LD22\/ItsSpaceSource.rar","text":"Source"}],"metadata":{"g_key":"31598","g_author":"7743","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31628","g_title":"It's Space","g_status":"UCHK1","g_place":"230","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7743-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7743-shot1.png-eq-900-500.jpg"],"text":"First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee\r\nTools: Unity3D, Wings3D, SFXR, Photoshop\r\nKitten: Present\r\nSleep gotten: 8 hours total\r\nCoffees: About six<\/p>","title":"It's Space"}