SETBACK by Acrimiens
Time is the most ancestral technology. It predates the Big Bang.
It is a very powerful weapon; use it well and you will survive.
You can control time with the MOUSE. Move it to accelerate time, and stop it to keep the time from advancing.
Your goal is to take the missiles to the blocks to destroy them in order to forward time.
Pick up power up stars to eliminate all.
If you want more fun then... "SPACE" spawn infinite arrows :)
Font (not loading)
Sounds Effects (not added yet)
#LDJAM #GamebossJAM
Tools:
GDevelop
Photoshop
Credits:
Code: @st0lkker
Design: @Acrimiens
It is a very powerful weapon; use it well and you will survive.
You can control time with the MOUSE. Move it to accelerate time, and stop it to keep the time from advancing.
Your goal is to take the missiles to the blocks to destroy them in order to forward time.
Pick up power up stars to eliminate all.
If you want more fun then... "SPACE" spawn infinite arrows :)
Font (not loading)
Sounds Effects (not added yet)
#LDJAM #GamebossJAM
Tools:
GDevelop
Photoshop
Credits:
Code: @st0lkker
Design: @Acrimiens
Nice game and very interesting the idea of time as an ancient technology.
Great addictive game anyway.
I have to do a little nitpicking though. This was probably intentional (correct me if I'm wrong), but I don't think the speed of time corresponds to the movement of my mouse as sensitively as it should I have to move my mouse really quickly to speed it up, and stopping also feels a bit delayed.
I don't know, maybe I'm imagining things.
Anyway, very nice little game :)
Totally agree with @mvasko2 though, in that I don't think the speed-up mechanics quite match what you would expect, in the way that SUPERHOT progresses time. If I move my mouse 500 pixels, it should probably go through more time than if I move it 300 pixels. Kind of felt like there was a pretty low max speed, and you could sort of cheat by moving faster than time.
This mechanic could go really well in a number of other game types too. Well done on the design.
My highest score was 36.
One shot death is a little harsh, maybe 3 lives? :)
Some patern are really well made. The time mechanics is may be too much in here, I didn't really use it I just moved my mouse arround to make the game faster.
Good job, thanks for the fun.