Loathsome Shifter by bigmangames

[raw]
made by bigmangames for LD35 (JAM)
People will bring you shapes to fix.

Fix them by slamming them in to the walls until they are your desired shape.

Please return the new form to its owner.

A good place to start might be sitting down at your desk.

Ratings

Coolness 63% 3
Overall(Jam) 2.31 1163
Audio(Jam) 2.52 627
Fun(Jam) 2.00 1142
Graphics(Jam) 2.90 796
Humor(Jam) 2.89 324
Innovation(Jam) 2.66 854
Mood(Jam) 2.69 830
Theme(Jam) 2.52 1011

Feedback

ramza
19. Apr 2016 · 03:15 UTC
It has a humorous quality, but I was thoroughly confused.
whilefun
19. Apr 2016 · 03:16 UTC
I really liked the super-pixelated look. I found the mouse sensitivity really high. Also, there's no collider on the end of the hallway, so I fell down and out of the world. The 2nd customer didn't get me anything to smash :( Your take on the theme is interesting, and the musical tune is fun! :)
mutonizer
19. Apr 2016 · 08:49 UTC
I don't even....
meek
19. Apr 2016 · 13:50 UTC
Really liked the atmosphere in this, and especially the low res graphics. But yeah, I was absolutely perplexed.
Marc F.
19. Apr 2016 · 14:53 UTC
Very abstract... didn't really get the point but I do also like the pixelated look and general feel
duskpn
19. Apr 2016 · 15:07 UTC
That was really freaking weird, but I liked it!
jk5000
19. Apr 2016 · 15:20 UTC
Hmmmmmmmmmmmmmmmmmmmm
SpareWizard
19. Apr 2016 · 15:34 UTC
Very funny, some refinement could make this great.

I had a few bugs sometimes where the NPC's couldn't be talked to.
Clément Duquesne
19. Apr 2016 · 16:23 UTC
Hahaha i loved it ! Well done for the dialogs i had a good laugh
DragonZBW (SparkLight Games)
19. Apr 2016 · 21:53 UTC
Not a huge fan of the overly pixelated style, it made it a bit confusing to walk around/look around and figure out what i was seeing sometimes. I also was not quite sure what I was meant to do. I smashed stuff against the wall and then the customers just left
Horsed
19. Apr 2016 · 21:57 UTC
This game leaves plenty of room for interpretation ;-) I'm not sure if it's based on a strange kind of humor or a serious artistic idea.
AnnaGavaldaKedavra
19. Apr 2016 · 22:11 UTC
Good old wittgenstein.
The gameplay is something, but i bent down to examine the exquisite craftsmanship!
Did you use Bach for the music? It ABSOLUTELY sound like my broken clavinova; i liked feeling the piano player.
Those villagers though...
vini60
21. Apr 2016 · 00:42 UTC
I like the graphics and atmosphere.
mooncalf
21. Apr 2016 · 01:27 UTC
I love the idea! I can't tell if there's any way to make these people happy. There are some bugs. I kept accidentally handing the object back to the owner trying to pick it up for the first time, and some objects seemed to clip completely out of the building. The graphic style and dialog are fun. Nice work!
pixelpotions
26. Apr 2016 · 15:08 UTC
I had to play it twice to get it but I loved the concept and the art style, it's an awesome way out of the regular low poly and still have a lot of personality. Congratulations, cool entry!
abuzreq
03. May 2016 · 20:20 UTC
Hmmm,nice narratives but only thing I did was to slam the object into the wall :P and see them being disappointed in me.
The game size is large btw ..
Simon
09. May 2016 · 13:16 UTC
:)