Shadow Showdown by syrup

[raw]
made by syrup for LD22 (COMPO)
This is Shadow Showdown!

Ratings

Coolness 14% 605
Overall 1.77 652
Audio 1.00 594
Community 1.50 688
Fun 1.38 670
Graphics 2.15 506
Humor 1.33 545
Innovation 1.69 611
Mood 1.45 624
Theme 2.23 496

Feedback

Aaron
21. Dec 2011 · 00:19 UTC
Nice minimalist design, and I liked the concept of battling your subconscious. Some elements seem to work against your idea though: the bright background (if your mind is happy, why do you need to fight them?), the lack of agency for kills (it feels a bit anti-climatic), and the enemies don't seem to be much of a challenge.

Perhaps if you made the background start off being really dark and gradually brightening as you kill off the enemies, and add an AI for all of the enemies: when you kill one, they'll run at you, but if you run away, they'll also eventually run away (playing a bit more on that subconsciousness idea). I can definitely see how this game could be really cool.
seagaia
21. Dec 2011 · 06:20 UTC
Cool, interesting concept! Maybe a short story would be of some help and the graphics maybe a little darker or something, as well as SFX/some music to set the tune.

It has a nice framework for something you could build some other ideas upon, keep it up
Hempuli
22. Dec 2011 · 04:11 UTC
The game was really simplistic, but I quite liked the concept. With some work this could be a pretty neat game.
summaky
07. Jan 2012 · 16:15 UTC
The concept is original, but it is currently too easy to be engaging. When I punch the shadows, I would also like to see something else than just them disappearing, 'cause I didn't know whether it was a glitch or I did something at the beginning :-)