The End by NiceAlexanderAS
Hey guys this is my first Ludum Dare ever! I hope you like my game It was made in the depths of my heart.
Requirements:
Windows PC (Sorry Linux :S)
XNA Framework 4.0 : http://www.microsoft.com/download/en/details.aspx?id=23714
.NET Framework 4.0 : http://www.microsoft.com/download/en/details.aspx?id=17851
DirectX 9 or greater
* Remember to extract all the folder because otherwise is not going to work
* Download the full game and then the update
Requirements:
Windows PC (Sorry Linux :S)
XNA Framework 4.0 : http://www.microsoft.com/download/en/details.aspx?id=23714
.NET Framework 4.0 : http://www.microsoft.com/download/en/details.aspx?id=17851
DirectX 9 or greater
* Remember to extract all the folder because otherwise is not going to work
* Download the full game and then the update
| Windows | http://www.redalexanders.netai.net/ludumdare.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7045 |
Ratings
| Coolness | 62% | 3 |
| Overall | 2.18 | 560 |
| Audio | 2.40 | 286 |
| Community | 2.70 | 251 |
| Fun | 1.94 | 518 |
| Graphics | 2.67 | 323 |
| Humor | 1.13 | 640 |
| Innovation | 1.65 | 621 |
| Mood | 2.07 | 433 |
| Theme | 1.94 | 590 |
Now, I got the game to run without the patch, as with the patch It kept crashing on startup (with the patch). Also as a side comment do provide the patch ready in the game:
So: Without the patch there was a bug with it that caused the gameplay to suffer: picking up anything had no impact on the Health/Hunger/Thirst.
The Idea however is simple, and could work, but for a prototype where you simply beat up baddies, this doesnt seem to have a straight away place, other than other statistics you have to worry about.
A Big plus is given to the ambient soundtrack, however it suffers slightly as the sound effects might be a bit too bright (for picking up stuff),
The unstable lights also give it to the mood, however they could be a bit more transparent as currently they appear to block the view than behave as lights. However, since there is no darkness in the game, all they currently do is obscure the view.
Anyway seemed fun, and you have good mood going on in the game it self.
Amazing timelapse.
Thanks for the game!
combat implied by proximity that results in mutual damage feels too much like a was of attrition.
A good start to a top down action RPG. The hunger and thirst seemed a little superfluous, but the idea of resource management is pretty cool. Combat was a little stale though, you kind of just... sit there. Great work though.
I found it annoying how the combat system forces you to take damage, and it's kind of boring since all you do is stand there. The graphics are good. I liked the lighting effects. well, it's not exactly lighting, but it looks cool anyway.
The game is OK, but it seems kind of pointless. There isn't much strategy involved, just fight the guys one at a time and then use health packs.
The graphics are good!
For only 2 days, good job!