Brains!!! by Leo
Small zombie apocalypse game. Has 10 levels, cheap graphics, sfxr "sound effects", no backgrund music, super scaled pixels, and a bonus level if you beat the game.
First finished game ever woot!
*Requires OpenAL http://connect.creativelabs.com/openal/Downloads/oalinst.zip
*Requires .Net 2.0
First finished game ever woot!
*Requires OpenAL http://connect.creativelabs.com/openal/Downloads/oalinst.zip
*Requires .Net 2.0
Ratings
| Coolness | 57% | 3 |
| Overall | 2.78 | 304 |
| Audio | 2.19 | 348 |
| Community | 2.40 | 370 |
| Fun | 2.89 | 147 |
| Graphics | 2.89 | 254 |
| Humor | 2.08 | 255 |
| Innovation | 1.76 | 589 |
| Mood | 1.85 | 513 |
| Theme | 2.35 | 458 |
To me it seems that balancing for this game would be very difficult, and at some point (Level 7 for me) it's essentially impassible because there is no open space to be alive on. However, regarding this barrier, you did really well in the difficulty of the game.
My biggest concern for the game is the level design. As far as playing the game is concerned, there really wasn't a difference between the levels except the zombie density at the beginning.
Polishing up the game (more clear controls & direction, slow learning curve), adding more variety (in graphics, zombie type (probably by region because random mixing doesn't really accomplish anything as far as visible typing) ), and making the world more advanced (indoors of buildings, maybe, stairs?) would make it good.
Adding procedural generation for the levels would be awesome (assuming it also had the extra detail, right now, as I said about the level design, it wouldn't really make a difference).
Thank u for game!