Lost in the Woods by ratboy2713
*NOTE* I quickly added a web link. All it is is the normal game with an applet wrapper. There are options to quit the game which will not do anything in the applet version.
*NOTE2* I have added what would have been the instructions screen to the pictures for the entry. Hopefully that can help people figure out what is going on.
You are lost in the woods. You aren't sure how you got here or where anyone else is, but you have to find your way home soon.
Sort of in the vain of old point and click adventures, but without the clicking (doesn't use the mouse). Find, combine, and use items to solve simple puzzles.
I don't think it was explained very well (meant to put in a tutorial) but you enter areas by walking off the screen or by pressing the key at an entrance (path leading up or a door). The key is also used to pickup/use items, but only if the item can be used. I didn't make things obvious because it is supposed to be a puzzle, but I feel I may have made what to do/how to do it a little too obscure.
The idea behind this is that the player is completely alone. No enemies, no allies, no one except the player and the environment.
I was more than half way through making the game when I realized I have no way to recovering if I die. I was unable to come up with a system that didn't completely re-define my action system. Sorry, but if you die you have to start all over, but if you know what you are doing it only takes a couple minutes.
*NOTE2* I have added what would have been the instructions screen to the pictures for the entry. Hopefully that can help people figure out what is going on.
You are lost in the woods. You aren't sure how you got here or where anyone else is, but you have to find your way home soon.
Sort of in the vain of old point and click adventures, but without the clicking (doesn't use the mouse). Find, combine, and use items to solve simple puzzles.
I don't think it was explained very well (meant to put in a tutorial) but you enter areas by walking off the screen or by pressing the
The idea behind this is that the player is completely alone. No enemies, no allies, no one except the player and the environment.
I was more than half way through making the game when I realized I have no way to recovering if I die. I was unable to come up with a system that didn't completely re-define my action system. Sorry, but if you die you have to start all over, but if you know what you are doing it only takes a couple minutes.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.45 | 460 |
| Audio | 2.51 | 250 |
| Community | 3.27 | 86 |
| Fun | 2.27 | 388 |
| Graphics | 2.05 | 547 |
| Humor | 2.34 | 193 |
| Innovation | 2.00 | 506 |
| Mood | 2.33 | 335 |
| Theme | 2.66 | 341 |
Nice game. Restarting over isn't a major problem since it's so short, though there should've been an option to restart rather than quit. The puzzles were kind of tricky, but not too bad. I also liked the music. My only complaint is the graphics - Having some parts blurry and some not doesn't look very good.
I found the kitten!
I like the low-key guitar music.
Art was not great, but not terrible for 2 days.
The puzzles were not really designed that well, it seemed a bit arbitrary. In a good point-and-click game, you have to use reason and common sense to figure out what to do. This is like, "Oh there's dynamite in the car. And tree sap next to it. I guess that did something." The random deaths were random. But it was still fun enough.
Good job!
Its a good game system but a bit of foreshadowing the danger might help
My biggest regret with this game is that I didn't think to add a save feature until it was too late to implement one. Thank you for all your feedback.