Midnight Run by Char

[raw]
made by Char for LD22 (COMPO)
Bit of a mixed bag this one. The concept is a platformer where there's AI-controlled NPCs and you have to outlast them, being the lone survivor. Unfortunately I spent a good chunk of time debugging an error in my Javascript game library, and ultimately couldn't get the AI finished. You can see an early, unfunished prototype of the AI in action here: http://dl.dropbox.com/u/15658925/LD22%20release/game2.html

What remains is a procedurally generated forced-scroll platformer where the objective is to stay on the screen in spite of the obstacles.

I found and fixed a potential issue with jaws.js (which is awesome by the way, give it a try) which occurs if you try and dynamically expand the game world. I'll investigate the bug fully and then try to submit a patch, so if nothing else this weekend will have produced that :D

NOTE: I tried this in Firefox and it didn't work. I have tested it in Chrome 11. I am not a web developer and was learning Javascript as I went along, so unfortunately it's probably horribly broken on some browsers. If I am able to I will try and fix this. Sorry again!

Ratings

Coolness 0% 685
Overall 2.07 596
Audio 1.79 456
Fun 2.07 478
Graphics 2.07 536
Humor 1.44 503
Innovation 1.64 624
Mood 1.58 596
Theme 1.87 606

Feedback

Wompus
19. Dec 2011 · 03:41 UTC
I died a couple of times on purpose just to hear the death sound :') Good stuff
0x64
19. Dec 2011 · 08:01 UTC
For some reason, it doesn't open currently
Hazard
20. Dec 2011 · 09:47 UTC
Gets stuck on Firefox at "Loading 100%" for me and IE9 doesn't load it at all. :/
yosh
20. Dec 2011 · 16:07 UTC
The game doesn't start on firefox... Remember that you are allowed to tweak your game for this kind of critical error.
yosh
20. Dec 2011 · 16:08 UTC
Not working =/
Sheep
21. Dec 2011 · 14:50 UTC
- Basic game idea
- annoying short music
- No score
benthepoet
22. Dec 2011 · 03:25 UTC
Ran in Chrome, but didn't work in Opera. Fairly basic, I feel like I needed some sort of motivation to keep running. Otherwise, kind of boring.
Beerman
23. Dec 2011 · 01:30 UTC
Could do with more variety in the level g
Beerman
23. Dec 2011 · 01:32 UTC
Aargh. Stupid crashy internets!
As I was saying...
Could do with more variety in the level generation - feels like it's just cycling the same 3-4 obstacles over and over.