{"author_link":"\/author\/nonakesh\/","author_name":"Nonakesh","author_uid":"7335","comments":[{"author_name":"zwets","author_uid":"7986","time":"Dec 20, 2011 @ 7:12am","epoch":1324364820,"text":"Cool! I got a bit lost, but I guess that's kind of the point? Anyway, good effort, congrats!"},{"author_name":"nonakesh1","author_uid":"7335","time":"Dec 20, 2011 @ 12:51pm","epoch":1324385160,"text":"I planed to make some kind of path in the white fog, but I didn't have enough time for it! I really hope the description can help."},{"author_name":"Cell","author_uid":"3295","time":"Dec 20, 2011 @ 1:14pm","epoch":1324386540,"text":"Cool :O\r<br\/>Really atmospheric. :)\r<br\/>\r<br\/>-Cell"},{"author_name":"QXD-me","author_uid":"8819","time":"Dec 22, 2011 @ 2:42pm","epoch":1324564620,"text":"Starts out very well, the mood and atmosphere are excellent and it was a very interesting world to explore.\r<br\/>\r<br\/>On the negatives: the sign with a cat's head on it took away from the atmosphere a bit - not hugely, but it certainly didn't benefit your game to have it. It could also have done without the platforming, I actually didn't get past that part since I gave up after a couple of attempts. In your post-mortem you list not being able to implement lots of gameplay as &quot;what went wrong&quot; but really that should be in &quot;what went right&quot; since the ideas you propose would almost certainly have destroyed the atmosphere and mood you created with this game."},{"author_name":"Nonakesh","author_uid":"7335","time":"Dec 22, 2011 @ 6:50pm","epoch":1324579500,"text":"Those ideas were more or less jokes... those ideas were before I completely changed the concept of the game! The platforming part was more or less a filler for gameplay. I just didn't want to make a &quot;art game&quot; without any gameplay at all (it seemed to risky to me...)\r<br\/>\r<br\/>And the cat... I am actually quite sorry for that... at 2 am after 38 hours of modelling and programming (more modelling) i tought it was funny... :\/\r<br\/>\r<br\/>BTW: I really thought that the platforming part was MUCH to easy.. it is probably a disadvantage of programming a game... you get much to good at it! :D\r<br\/>\r<br\/>and one last thing: you really haven't missed very much after the platforming part! (I don't want to spoiler here... but it is at the end of the game!"},{"author_name":"Breakdance McFunkypants","author_uid":"2297","time":"Dec 28, 2011 @ 5:34pm","epoch":1325093340,"text":"I love the cat!"},{"author_name":"SonnyBone","author_uid":"1365","time":"Jan 6, 2012 @ 10:50pm","epoch":1325889900,"text":"I really want to play this, but the game looks nothing like the screenshots. I fall out of the sky and land in a big white area. I can pull the slot machine when I'm falling, but not after landing... and then when I walk into the endless white, I see bits of road floating in the sky..."},{"author_name":"Nonakesh","author_uid":"7335","time":"Jan 6, 2012 @ 11:56pm","epoch":1325893860,"text":"Just run to the roads and you will find the city. The slot machine breaks down as soons as it touchs the floor. I really should have made a sound for that. The particle effect is nearly invisible..."},{"author_name":"mcc","author_uid":"4987","time":"Jan 8, 2012 @ 11:31pm","epoch":1326065160,"text":"I liked this a lot, one of the better &quot;Unity Myst&quot; games I've played. I feel like a lot of other &quot;surreal&quot; first person Unity games could learn from this one (environment seemed to be trying to say something, environmental chunks actually &quot;did stuff&quot;, cinematic sense to the animations etc). The cat sign did amuse me. I liked the implication the protagonist was doing all this in hopes of getting a kitten.\r<br\/>\r<br\/>The &quot;block road&quot; bit did feel frustrating to me and it felt frustrating in an &quot;unfair&quot; way, i.e., it didn't feel like I was screwing up, it felt like the game was screwed up. Since I couldn't see where my feet were, I didn't feel like I had a fair chance to figure out where on the tinier platforms were safe to land."}],"images":["ld22\/7335-421f61833bc4a2fb7d46e1a1ff007f6a.jpg","ld22\/7335-039b0cbd5fc3efa053a89e75b69afc89.jpg","ld22\/7335-441aa0aa88d85e82a79f7c88d6a4693f.jpg","ld22\/7335-865cd3e1b9168307edcc0949337cb833.jpg","ld22\/7335-9715e808aaedbcb39d523f5abd07969f.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/8491567\/Alone.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/8491567\/AloneOSX.zip","text":"OS\/X"},{"url":"http:\/\/dl.dropbox.com\/u\/8491567\/Alone\/WebPlayer.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/8491567\/Alone_Source.zip","text":"Source"}],"metadata":{"g_key":"31648","g_author":"7335","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31678","g_title":"Slot Machine","g_status":"UCHK1","g_place":"219","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7335-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7335-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7335-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7335-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7335-shot4.png-eq-900-500.jpg"],"text":"If you are lost in the white fog, just run in one direction and you will find the target (sooner or later... You can orientate on the \"click\" sounds)!\r\n\r\nTIPP: The town is in the direction of the slot machine!\r\n\r\nControls: \r\n\r\nLeft Click \/ CTRL - Interact\r\nW A S D - Move\r\n\r\n\r\nYou have to close the game with CTRL + F4 or Command + Q I didn't have the time for a ingame menu.\r\n\r\nBy the way... the traffic lights are really working! :D<\/p>","title":"Slot Machine"}