Pick One by Hankenstien

[raw]
made by Hankenstien for LD35 (JAM)
*Created in C# using the Monogame framework.
*Updated code to fix bug that resets player into the ground

Pick One utilizes the shapeshifting theme to stand in for different functionality, whether it be jumping, rolling fast, hover, or climb walls. Can you shapeshift to complete the level in the allotted time? Which shape do you need? Can you Pick One?

Ratings

Coolness 88% 2
Overall(Jam) 2.88 877
Audio(Jam) 2.07 689
Fun(Jam) 2.65 904
Graphics(Jam) 2.43 987
Humor(Jam) 2.51 507
Innovation(Jam) 2.86 714
Mood(Jam) 2.42 955
Theme(Jam) 3.62 326

Feedback

thms1489
19. Apr 2016 · 00:11 UTC
Good game. Love the concept. Great base for improvement.
Dsnunes
19. Apr 2016 · 01:25 UTC
interesting concept, good game!
Ampera
19. Apr 2016 · 01:50 UTC
It's a good game, but the audio RUINED it for me. I seriously couldn't play longer then the third level. I like retro type music, but not high pitched buzzing 2 second loops. If you remove or improve the music it's a good game and deserves a better rating, but the audio wrecked it.
ruchirbapat
19. Apr 2016 · 01:50 UTC
good game, i like the art,and the idea and innovation is excellent
play and rate my game here:http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
CyberAmbient
19. Apr 2016 · 02:14 UTC
The effect sound are hilarious. Bur the time to pass de level is to short for me. Good work!
Dooskington
19. Apr 2016 · 02:31 UTC
Controls were really annoying, and music was repetitive. Interesting concept, though.
Fierceshadow
19. Apr 2016 · 02:53 UTC
The controls could use some improvement, otherwise pretty good
16BitsOfAwesome
19. Apr 2016 · 02:56 UTC
Interesting concept! The controls need work, but I like where this was going!
Ilseroth
19. Apr 2016 · 02:57 UTC
Just so you know, you can mash 2 and 3 to fly upwards.
Jungle
19. Apr 2016 · 03:00 UTC
Good concept. Graphs need some polish. Nice game overall. Congrats
Peter1992t
19. Apr 2016 · 03:09 UTC
That was really weird, but a solid mechanic. Could use more polish.
Steven Pinto
19. Apr 2016 · 03:15 UTC
Good game , needs more polishing but. still a good game All the best :)
codeartisticninja
19. Apr 2016 · 16:03 UTC
Sorry.. couldn't run the game.. it crashes as soon as I launch it..
crazya02
20. Apr 2016 · 01:47 UTC
Neat concept, but the controls were a bit clunky and it's one of those games that sound a lot better if you mute the speakers.
Djapz30
20. Apr 2016 · 02:33 UTC
Good game
You may want to see the audio part again. Losing Sound may annoy some people.

And check again the Jumping form. I couldn't use it sometimes. I pressed space and nothing happens in some areas.
MudFarmers
20. Apr 2016 · 02:46 UTC
Solid game. I had a few issues with the third level, spawning in the ground, then clipping though a wall. The idea is solid though.
GrimGary
20. Apr 2016 · 02:57 UTC
Took me a while to figure out what I was doing. But...once that happened, the game was made easy with one or two characters per level. The only issue I had was with the music. Enjoyable experience though! Good job!
arhpositive
20. Apr 2016 · 13:13 UTC
I can't run it, it crashes right after I double click on the .exe file. I'll check the entry page again to see if you release a fix for it.
schizoid2k
21. Apr 2016 · 00:23 UTC
Nice game. Using a controller might make this a bit easier to play, but I enjoyed it. Congrats!
Weeping Rupee
21. Apr 2016 · 01:13 UTC
Cool Idea. I could kind of cheat by clipping through walls though :)
jasonalighieri
21. Apr 2016 · 02:14 UTC
Cool idea! I kept getting stuck in walls when trying to shift though.
Wefiends
21. Apr 2016 · 03:14 UTC
Cool concept! Only issue I had was switching into the Hovi guy made you move up a bit and that ended up causing me to get stuck in walls, or move upwards when I didn't want to.
Green Soda
22. Apr 2016 · 02:08 UTC
the retro feel gets me... it feels like playing a classic !
morrilet
22. Apr 2016 · 02:18 UTC
I enjoyed this but the audio loop was very short and distracting because of that. The gameplay was fun, but the collisions could use a little work... I found myself stuck in walls if I used Hovi too close and shapeshifted. Other than those minor issues, solid entry!
Sokol34
22. Apr 2016 · 18:36 UTC
One of the best gaming experiences I've had to date! It blows my mind that this game was completed in 72 hours - it would take others years to come up with something this brilliant. A rich story line, beautiful graphics/audio, and incredible game play lead to an amazing experience. Instant classic and easily a top 100 game.
Tex Killer
23. Apr 2016 · 04:00 UTC
Nice concept, but as the others have said, it needs a little bit more polishing. I got stuck on walls when flying. Plus, on the transformation's screen 3 and 4 are switched.

It would be interesting to play more levels, though. Congratulations! :)
taviandir
23. Apr 2016 · 08:37 UTC
I feel like the concept you had in mind was very good, but failed to deliver its full potentital.
Unfortunately the game was pretty buggy with the shapeshifting (got stuck multiple times) and the level design was a bit confusing. There were lots of big maps but there wasnt any need to utilize large parts of them (for example, see screenshot 4 in this entry - its a huge map but you only needed to jump up, shift to hoverboard and go right to the finish. Nothing else on that map is needed). Also very difficult to see where the goal was, took me a while before I realized that there was a special tile that had "finish" scribbled on it. Something that stood on the ground instead wouldve been much better.
Lastly, in a game like this, a manual reset button would've been very nice (esp since its buggy^^).
marod
23. Apr 2016 · 09:01 UTC
I love that art!
Venneque
23. Apr 2016 · 20:03 UTC
I love geometry games, and this one is no exception :)
Sounds are ok for me but I find them too high compared to the nice music.
Your "how to play" is probably the only one that I've read until the end as it's well made.
Despite some issues got spamming transfos, it's always a pleasure to walk on walls.
Keep going !
d3garcia
24. Apr 2016 · 10:00 UTC
Excellent entry. I am very high and I loved the gameplay
rjhelms
27. Apr 2016 · 18:44 UTC
Solid take on the theme - there's a ton of potential here, but agree with some others that it could use some more polish to really shine. I couldn't get past the 3rd level, 'cause I kept getting stuck in the terrain when I changed forms.