She Loves You by Bad Sector
She Loves You
LD22 entry by Kostas "Bad Sector" Michalopoulos
made it on almost 5min mark
Controls: WASD, right click to jump
Goal: be around her or you'll die
do not be too much around her or she'll cry
and give her gifts
Important note: if you experience crashes, errors or other issues at startup, download the latest version of Java from http://java.com/ - especially Linux users should use that version (you can place it at some subfolder without installing it system-wide) because most distro bundled versions do not seem to work!
LD22 entry by Kostas "Bad Sector" Michalopoulos
made it on almost 5min mark
Controls: WASD, right click to jump
Goal: be around her or you'll die
do not be too much around her or she'll cry
and give her gifts
Important note: if you experience crashes, errors or other issues at startup, download the latest version of Java from http://java.com/ - especially Linux users should use that version (you can place it at some subfolder without installing it system-wide) because most distro bundled versions do not seem to work!
Ratings
| Coolness | 47% | 252 |
| Overall | 3.00 | 186 |
| Audio | 2.19 | 348 |
| Community | 3.91 | 11 |
| Fun | 2.88 | 151 |
| Graphics | 4.00 | 29 |
| Humor | 2.54 | 136 |
| Innovation | 3.63 | 37 |
| Mood | 3.20 | 113 |
| Theme | 3.29 | 146 |
I did find it a bit hard to play. The instructions were cute but didn't communicate the really important thing (you need to fill up the left bar before the right bar depletes). A number of things felt sort of nonobvious while playing, like whether I was supposed to interpret the girl as running away from me or not or whether there's a way to get the right bar to ever replenish (or even just deplete slower). It took me awhile to figure out the thing where you can't pick up hearts while holding a "present". I could not tell if there was meant to be sound or not (I heard a low pitched noise periodically, possibly at random). Also the whole thing felt unnecessarily difficult-- right click to jump seems like an odd choice and makes it hard to jump with mac trackpads, also having to go all the way back to the beginning after losing on level 2 is very harsh :O
Normally i wanted to make a proper manual (in HTML), but since i thought i had to upload+package+whatever everything before the deadline, i ran out of time :-P.
You can replenish the right bar - as the "instructions" mention, just be near her. It won't be easy since she'll avoid you and if you keep running after her, she'll start crying (which will reverse the effect). So you need to balance it a bit. The rate of increasing/decreasing the right bar is something i experimented a lot with, but unfortunately i couldn't find a perfect solution. Beyond that, its ok.
The right click to jump is something i didn't thought much about - it was part of my base code. Jumping with right clicking is how i set up most of my FP(S/?) games since more than a decade now. It is a bit common, but not as common as space. I would normally add space too, but i just forgot it :-P.
There was supposed to be sound, but being an OpenAL game, probably the sound didn't work correctly. On the other hand, the effects *do* sound like weird noises (see the wav files in the data folder) so it might work ok :-P. I don't have a Windows machine right now available to test it unfortunately :-/.
Which makes it all the more intriguing.
I agree with mcc with regard to the right mouse button being jump. I didn't realise you could jump until the 3rd level. You don't need to use more popular controls necessarily. Your level design showed me that there must be a jump button, and then I quickly found it. Possibly have a jump puzzle earlier on if you want to stick with the right mouse button.
In principle I like the game mechanic that you need to stay around her, but also not annoy her. But it isn't communicated visually. If this game was a statement on miscommunication in relationships then that would be fine, and it works in that sense. But I don't think that is what you were going for...maybe I'm wrong?
The game was confusing, and I don't think it portrayed the theme of alone all that well. At the same time something about this game sticks with me, maybe its just how abstract it is, I'm hurting her with these eyes, then she gives me a heart.
If the LudumDare theme was tension I'd give it a 5/5
This game is interesting to me, I feel it stands out from the crowd in the sense that most games in ld48 are going to be 2d, but game design wise it needs work.
The sounds also fit very well and the graphics is very impressive for a two day project.
First the mood - that is what will remain from the game... such a creepy mood. Good thing that you decided to go with a first person view, my mind was going places trying to imagine what was the thing that was following that girl, making her cry, then going away and throwing her eyes...
What where those eyes DOING to her? Man, this game is creepy. And the level design/sounds/image helps a lot.
Well, suggestions - you need an ending screen, but you probably know that. That really stands out, even though I have no idea how this game should end.
The jump animation was a bit tiny. The player can actually jump much higher than the animation suggests, and that was a bit misleading.
Levels were a bit too easy once you knew what you had to do. The first level ended up being the most fun in terms of gameplay, because in the other ones the girl would often get trapped in some corner and not move much anymore.
Thanks for the game!
Did you try the Java JRE from java.com? If you have multiple JREs installed, you may need to modify the launching script (f.e. She Loves You for Windows.bat) to use the full path to the java/javaw.exe file. That solved the problem with people having many JREs for Windows.
Thanks :-). Yes, i ran a bit out of time with the ending, although one can interpret the repeat as you (the character) being hopelessly stuck :-P