.Journey to Polygonia by sythe
"Journey to Polygonia" is the story of a lone triangle, Geometri, whom, when stranded in Dodecaen territory, must bravely journey home to his friends, Spheri and Quadra. During his journey home, he must avoid the dangerous minions of the tyrant King Dodeca, the Vertizez. Along the way, Geometri must steal the dimensional shadow crystals to sap Dodeca of his power, end the tyrant's reign, and restore Quadra, the true heir, to the throne.
Note: Didn't finish building any levels beyond the Hexagian Caves.
AUDIO STOPS AFTER 10 MINUTES DUE TO HTML5 LIMITATIONS. Sorry.
Note: Didn't finish building any levels beyond the Hexagian Caves.
AUDIO STOPS AFTER 10 MINUTES DUE TO HTML5 LIMITATIONS. Sorry.
| Web | http://openzest.com/s/game/game3.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8655 |
Ratings
| Coolness | 14% | 605 |
| Overall | 2.72 | 327 |
| Audio | 2.55 | 240 |
| Community | 2.41 | 368 |
| Fun | 2.49 | 299 |
| Graphics | 2.37 | 428 |
| Humor | 1.69 | 389 |
| Innovation | 1.93 | 534 |
| Mood | 2.73 | 211 |
| Theme | 2.40 | 436 |
The idea is cute, though :)
I do like the artwork, simple as it may be. The font is awesome, and the level gives off a vibe of "where am I?"
I felt like I had the most fun when I just barreled through levels without stopping or looking when I was going.
Sometimes the collision detection near the edges of floors seemed a little glitchy. Like if I stomped down on one of the "falling" floors I'd sometimes drop through it briefly, and more than once the "exiting level" animation had me sliding through a floor or through a wall. Also when I reached what I think was the end of the game, the entire game area just disappeared and all I could see was the page background as if the game weren't being displayed at all. The audio continued. Is this correct or a bug?
This is a really great use of HTML5. I love the "maps" in the source code.
If only the physics... blah blah blah... because I was enjoying it until I had to rage quit in just the 3rd level...
Still, I gave this fairly high marks as it is very well made and a lot of fun when you get on a streak of not dying every 20 seconds. :)
Once the game got hard it stopped being fun. The controls are too floaty for the game to work as a challenging platformer.
Still, nice job!