5 DAYS by matthias_zarzecki
Survive on your own for 5 days until rescue arrives, and explore the station where you are stranded.
You are an astronaut, who, after an unfortunate accident, is stranded on Mars with barely any ressources. Can you deal with the hunger and the need for air? Or will you resort to barbaric measures only to survive?
Features:
- Immersive in-your-head ego-controls!
- A moderately-sized station to explore!
- Atmospheric soundtrack, pronouncing the inevitability of death
- Deep puzzles, challenging your wits!
- The largest amount of story I ever put in a game
- Completely unrealistic pixel-y graphics
- A cat in a pivotal role!
There are several possible ways of playing through this, and there is a definite win-condition. Figuring it out is part of the puzzle :-)
Controls:
WSAD - Movement
Mouse-Click - Interact
Arrow-keys - Movement
M - mute sound
Esc - pause
Also available for your convenience: A timelapse-video, and windows- and mac-standalone-files.
Have fun!
-Matthew
//UPDATES
I fixed a critical bug. The red door should open now, and the resolution-problems have been fixed.
//Music!
I uploaded the "lone ambient"-theme, for all your soundtrack-needs. http://www.youtube.com/watch?v=eH09xzlZBKo&feature=youtu.be
//I Got reviewed!
It a really nice piece, actually. Here's the google-translated version
http://bit.ly/rEhWYw
here's the original
http://bit.ly/vCjBKf
//And I wrote a post-mortem
http://www.ludumdare.com/compo/2011/12/27/how-2-days-of-crying-will-result-in-a-game-%E2%80%93-a-post-mortem/
//Another review!
Dogbomb made a 100-games-20-minutes video, 5 DAYS shows up at 11:57
http://www.youtube.com/watch?v=2EAB_gUi88A
You are an astronaut, who, after an unfortunate accident, is stranded on Mars with barely any ressources. Can you deal with the hunger and the need for air? Or will you resort to barbaric measures only to survive?
Features:
- Immersive in-your-head ego-controls!
- A moderately-sized station to explore!
- Atmospheric soundtrack, pronouncing the inevitability of death
- Deep puzzles, challenging your wits!
- The largest amount of story I ever put in a game
- Completely unrealistic pixel-y graphics
- A cat in a pivotal role!
There are several possible ways of playing through this, and there is a definite win-condition. Figuring it out is part of the puzzle :-)
Controls:
WSAD - Movement
Mouse-Click - Interact
Arrow-keys - Movement
M - mute sound
Esc - pause
Also available for your convenience: A timelapse-video, and windows- and mac-standalone-files.
Have fun!
-Matthew
//UPDATES
I fixed a critical bug. The red door should open now, and the resolution-problems have been fixed.
//Music!
I uploaded the "lone ambient"-theme, for all your soundtrack-needs. http://www.youtube.com/watch?v=eH09xzlZBKo&feature=youtu.be
//I Got reviewed!
It a really nice piece, actually. Here's the google-translated version
http://bit.ly/rEhWYw
here's the original
http://bit.ly/vCjBKf
//And I wrote a post-mortem
http://www.ludumdare.com/compo/2011/12/27/how-2-days-of-crying-will-result-in-a-game-%E2%80%93-a-post-mortem/
//Another review!
Dogbomb made a 100-games-20-minutes video, 5 DAYS shows up at 11:57
http://www.youtube.com/watch?v=2EAB_gUi88A
Ratings
| Coolness | 100% | 1 |
| Overall | 3.67 | 26 |
| Audio | 3.01 | 117 |
| Community | 4.21 | 3 |
| Fun | 2.80 | 176 |
| Graphics | 3.94 | 39 |
| Humor | 2.53 | 139 |
| Innovation | 3.15 | 118 |
| Mood | 3.77 | 21 |
| Theme | 4.10 | 10 |
But asides that, FUCKING EPIC. Really well done.
also WHY is the airlock sealed and is it impossible to open XD that would've probably made it possible to save both me AND the cat :P
Nice! I especially liked the little grave yard outside.
I would have liked more warning before sleeping myself to death, like how I did on my first play through.
The 'ping' sounds were kind of annoying. Maybe make them softer?
I would have liked a little more 'experiental density' - Stuff happening in the time frame of the game. But otherwise a solid game.
It would be good if there were more things changing between the days. Maybe messages from the rescuers, or panels with "blinken lightens" with varied messages.
Cheers,
I have no idea how to save the cat so I ate it :|
I think it could have done with a bit more variation in the gameplay... but perhaps the monotony of the player's actions reflects the theme well.
I am curious how they managed to keep five other people sustained on only those systems though.
(Spoilers?) When the game restarts after ending, you keep your previous resources (so you can stockpile food, if you finish with extra). Is this part of the trick to properly beating the game, or an exploit?
I agree, there is a sort-of slump in the middle. Having a new puzzle/obstacle each day would've really been perfect.
Answers! The locked door can't be opened. It's a tease, putting the solution to all you problems just outside your reach.
There are two endings, but it's not possible so save both yourself and Boxy (unless you experiment with that rollover-bug that has just been discovered, but then it would still trigger one of the previous endings).