Chamber of Remorse by xBlinkedx

[raw]
made by xBlinkedx for LD22 (COMPO)
Synopsis:
In Chamber of Remorse, you play as a character who is currently suffering from amnesia,
you awake in a dark chamber and have no idea as to how you got there... As far as you know, the only way out, is through...
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Basically, take Amnesia, and make it a top down game and add spells.
This game took me most of the 48 hours and I barely got sleep,
it has 3 unique levels and a very hard boss fight at the end, and trust me, even though there's only 3 levels, the dark maze-like feel of the game will make it quite time consuming :D
I'm most proud of myself for the lighting system I put in this game, it took me like 4 hours to get working right.

Ratings

Coolness 26% 483
Overall 2.92 238
Audio 2.38 296
Community 3.00 129
Fun 2.46 305
Graphics 3.23 163
Humor 1.75 360
Innovation 2.54 305
Mood 3.33 83
Theme 3.08 197

Feedback

SeanAtr0n
19. Dec 2011 路 21:11 UTC
<3 the intro noise and initial text. The lighting also really adds to the difficulty and mood. I tried to play all the way through, but gave up after 3 tries just after the destruction scroll.

I can see how the difficulty might seem reasonable if you already know where the monsters are going to spawn, but if you are ever surprised by a monster its very difficult to avoid getting hit. I think you'd have to gimp the monsters or allow mouse-firing to make the game more fun.
馃帳 xBlinkedx
19. Dec 2011 路 21:37 UTC
Thanks for the response,
yeah, I had a feeling other people might find the monsters difficult, but with the little time I had left after finishing it there really wasn't much time to test. Another thing I wish I had time to fix was the bad zombie AI pathing xD
JaJ
19. Dec 2011 路 22:50 UTC
I played until the ghosts after opening the iron doors in the first level. The mood was nice, but the inventory was a bit awkward.(having to press a number to choose an item.) Perhaps it would help if things like the candle and keys didn't need to be active to use them.
馃帳 xBlinkedx
19. Dec 2011 路 22:56 UTC
You can also use the mouse wheel to scroll through the hotbar.
lanoiadimuu
20. Dec 2011 路 20:44 UTC
Creepy and fun. The only bad thing were monsters, i died twice in the first level trying to avoid and kill them.
Ian Morrison
27. Dec 2011 路 02:51 UTC
The collision physics are really annoying, and movement is really slow considering the size of the levels. The lighting effect was well done, though.
brus46
29. Dec 2011 路 09:26 UTC
The controls are a little to slow to move in such a big place, good job with the lights. I mush agree with the others, monsters are really difficult to avoid/kill.
ericdpitts
31. Dec 2011 路 17:52 UTC
Agreed, very good job on the lighting. I would have liked mouse aiming so you could fire while running away, otherwise it's pretty hard to avoid getting hit by the monsters. But, good job!
flyinpancake
05. Jan 2012 路 02:46 UTC
Agreed on monsters.
I think the lighting is a bit too absent.
Although the effect is nice.
Th3dz
05. Jan 2012 路 23:12 UTC
Nice game. Pretty hard like others mentioned but good overall feeling. Got stuck in walls a lot though.
Stargoat
05. Jan 2012 路 23:19 UTC
The lighting is nice, but the game is extremely unfair. Even after you get the fireball spell, fighting is difficult as you need to run towards the enemy to kill them. Mouse-aimed attacks would have been better.

Speaking of which, the requirement to use both mouse and keyboard for no good reason is... strange.