{"author_link":"\/author\/garethjenkins\/","author_name":"Gareth Jenkins","author_uid":"7693","comments":[{"author_name":"Cell","author_uid":"3295","time":"Dec 20, 2011 @ 3:05pm","epoch":1324393200,"text":"Cool, but a bit hard to know what to do."},{"author_name":"iforce2d","author_uid":"7091","time":"Dec 22, 2011 @ 5:25pm","epoch":1324574400,"text":"Interesting. I was surprised at how long I played it for :) I think the audio was a major component."},{"author_name":"Shigor","author_uid":"5242","time":"Dec 23, 2011 @ 7:56pm","epoch":1324669860,"text":"So.... cocos2d means no win version, right? (not sure where I put my mac mini after packing)"},{"author_name":"kumber","author_uid":"5103","time":"Dec 23, 2011 @ 8:11pm","epoch":1324670760,"text":"Couldn't play... I got only Windows and Linux as OS :("},{"author_name":"Aaron","author_uid":"7118","time":"Dec 25, 2011 @ 1:13am","epoch":1324775280,"text":"Perhaps a video for those of us on Windows? :)"},{"author_name":"angrygeometry","author_uid":"5579","time":"Dec 26, 2011 @ 7:24pm","epoch":1324927140,"text":"a gameplay vid would be cool if possible!"},{"author_name":"brus46","author_uid":"8800","time":"Dec 29, 2011 @ 8:49am","epoch":1325148240,"text":"Can't vote since I don't have a mac.. a video should do the work."},{"author_name":"bentosmile","author_uid":"1177","time":"Dec 31, 2011 @ 2:04pm","epoch":1325339940,"text":"Aw :( shame there's no Windows option. :("},{"author_name":"jeffz","author_uid":"4842","time":"Jan 2, 2012 @ 1:16pm","epoch":1325509860,"text":"no windows and no gameplay video..."},{"author_name":"Dietrich Epp","author_uid":"7606","time":"Jan 7, 2012 @ 8:52am","epoch":1325926020,"text":":-( No Universal binary, doesn't run on PowerPC."},{"author_name":"lorancou","author_uid":"8588","time":"Jan 7, 2012 @ 10:49am","epoch":1325933040,"text":"No Mac at hand to play and rate this."}],"images":["ld22\/7693-87424b6ffae35d29dc785900d0dff27d.jpg","ld22\/7693-1cb88ac4d0f1b96b9f3cdea7e7926f19.jpg","ld22\/7693-489d616d742c49c3b47ba8c2997092aa.jpg"],"links":[{"url":"http:\/\/bit.ly\/rPDPCn","text":"OS\/X"},{"url":"http:\/\/bit.ly\/tsqKYr","text":"Source"}],"metadata":{"g_key":"31731","g_author":"7693","g_event":"LD22","g_eventkey":"8","g_subevent":"JAM","g_urlkey":"31761","g_title":"Alone in Translation","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7693-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7693-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7693-shot2.png-eq-900-500.jpg"],"text":"An experiment in text entry and story telling... in an action game.\r\n\r\nWe proved a whole bunch with this -- primarily that it's impossible to use typing input as the primary mechanism to a game that involves reading text as the primary output\/reward mechanism.\r\n\r\nGoing to write up a post mortem on the finer points of that later in the week at http:\/\/www.36peas.com -- but suffice to say that while this didn't turn out as we thought it might, we figured out all kinds of interesting things along the way.\r\n\r\nWe used the the 2.0 beta of Cocos2d Mac, and the Component Architecture we've published previously here: http:\/\/www.36peas.com\/blog\/2011\/9\/15\/lightweight-component-architectures-and-object-composition-i.html<\/p>","title":"Alone in Translation"}