Spawn by cadin
All alone in an endless sea...
Controls:
- Spacebar, or Mouse Button to change direction.
- Return for menu
Controls:
- Spacebar, or Mouse Button to change direction.
- Return for menu
| Web | http://thepencilfarm.com/games/spawn/ |
| Source | http://thepencilfarm.com/games/spawn/SpawnSrcCode.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7233 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.31 | 94 |
| Audio | 3.41 | 38 |
| Community | 3.00 | 129 |
| Fun | 2.59 | 247 |
| Graphics | 3.86 | 48 |
| Humor | 1.50 | 473 |
| Innovation | 3.14 | 123 |
| Mood | 2.62 | 253 |
| Theme | 2.79 | 291 |
If I continue to work on this I'd like to add more variety in the the creatures and in the background graphics. I think it would be a lot more fun to explore if there were different areas and things you could discover.
I should have done more user testing with the collision detection. For me it is challenging, but not frustrating. But I played the games many many times while developing, so I should have accounted for the fact that new players would be far less experienced...
Thanks for playing!
I really like the aesthetic, the music and the visuals really work well together. And explaining the controls, the game name and the creator in the background is genius. It also created a sense of depth in the water.
After playing for a while, I kind of wanted some form of closure, some kind of end. But maybe that is a result of conditioning from years of playing more conventional games.
I really enjoyed it. And I think you should be commended for how complete the game feels.
Next time I will keep in mind this game as an example of design clarity.
Well done.
I agree about the lack of ending. I really like the _idea_ of having it open ended like that, but the current implementation is definitely missing something. I think maybe having more variety in the creatures and the backgrounds might help you to feel like you are least making progress, even if there is still no ending.
To me the collision is fine, otherwise it won't be really a challenge, that is easly overcomed with patient.
In fact, i thougth that, if some of the creatures started to eat the food, the game will be more difficult as you make spawn more creatures... so alone with all the food for you, or with company but sharing the food?
Here are some suggestions for an even cooler game:
1- Scroll wheel on the mouse for zooming out: I want to see all the creatures I've made spread over the sea!
2- Interaction among the creatures
3- Maybe some colors of nutrients are produced by certain creatures? So the sea begins with, say, yellow and blue nutrients, and one of the creatures (say, blue blue yellow) drops green nutrients. Not sure if that is the direction you see for this game, but that would be nice.
4- A "screensaver mode" where the computer plays alone without sound :-) I wouldn't mind watching this game play by itself while doing something else.
Cheers!
I'm not sure you'd like to look at a screensaver version for very long. I started feeling seasick at the end of day 2 of development from staring at the swirling motion for so long. :)
Thanks for playing, and thanks for your comments!