{"author_link":"\/author\/xedfire\/","author_name":"Erifdex","author_uid":"4431","comments":[{"author_name":"Cambrian_Man","author_uid":"4198","time":"Dec 20, 2011 @ 9:09pm","epoch":1324415040,"text":"It's a little tough to find things to say because it's not very gameplay-driven. Maybe if there had been some way to have the narrative unfold as the player interacts with the world, rather than it being an animation with a short sequence in between, it might have been more engaging. The music, however, added a lot and really helped sell the mood."},{"author_name":"Canyon","author_uid":"6228","time":"Dec 20, 2011 @ 9:22pm","epoch":1324415820,"text":"This is a tough game to review or even rate.  I'm not sure if it qualifies as a game.  But I know it has worth.  To say what you should improve really depends on what you were aiming for. You said you were aiming for the emotion in this one.  \r<br\/>I think you conveyed emotion, possibly of being alone.  The emotion I picked up from this was teenage depression, self pity.  \r<br\/>\r<br\/>I think the art style in the room works really well.  Outside of the room it felt less consistent.  The buildings seemed rushed, along with the clouds.\r<br\/>\r<br\/>As for the poem itself.  This isn't a poetry jam so I won't rate it based on the poem.  But this game was essentially a poem.  It wasn't my taste in poetry.  It was predictable and metaphors were scant.\r<br\/>\r<br\/>I think this is good though, I am glad I played\/watched it.  And I'm interested to read your post mortem and see what you were going for when you made it.\r<br\/>\r<br\/>Nice work, and keep it up,\r<br\/>\r<br\/>Canyon"},{"author_name":"Canyon","author_uid":"6228","time":"Dec 20, 2011 @ 9:22pm","epoch":1324415820,"text":"Oh yeah I forgot to mention how great the music was.  It was excellent."},{"author_name":"Canyon","author_uid":"6228","time":"Dec 20, 2011 @ 9:25pm","epoch":1324416000,"text":"I think this games strengths was theme, mood, and audio.  I liked the graphics in the room, there was design consistency, and it felt lonely.  \r<br\/>\r<br\/>The game wasn't humorous, or fun.  I think it needed  a branching storyline, or choice, player agency to actually be considered a game."},{"author_name":"mes","author_uid":"4975","time":"Dec 21, 2011 @ 7:27am","epoch":1324452120,"text":"i didn't like it. poetry usually doesn't do much for me though."},{"author_name":"Oxydam","author_uid":"8438","time":"Dec 28, 2011 @ 9:34pm","epoch":1325107740,"text":"There is a story but no gameplay, only few seconds of play and i can replay it without seeing the story again."},{"author_name":"Pierrec","author_uid":"1874","time":"Dec 29, 2011 @ 12:53pm","epoch":1325162880,"text":"Maybe you should let the player walk by himself during the &quot;intro&quot;, it's an easy to way to make the game more interactive and thus less boring.\r<br\/>But I don't mean the game is boring, I love this kind of meaningful games, but not everybody does."}],"images":["ld22\/4431-5c4a98abfd71df884d53139015fbb28b.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/Xedfire\/transposure-to-the-void","text":"Kongregate"},{"url":"http:\/\/www.mediafire.com\/?52xsg52vrkoozdn","text":"Source"}],"metadata":{"g_key":"31749","g_author":"4431","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31779","g_title":"Transposure to the Void","g_status":"UCHK1","g_place":"624","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/4431-shot0.png-eq-900-500.jpg"],"text":"Ok, so this was a good one... I really tried to emphasize emotion in this game, so it all revolves around one poem.\r\n\r\n--STORY--\r\n\"In this experimental game, you play as a lonely individual, reciting a poem as you venture out, into the rain.\"\r\n\r\nTimelapse: Coming soon...\r\nPost mortem: Coming soon...\r\n\r\nHave fun playing! (if that's possible...)<\/p>","title":"Transposure to the Void"}