ALONE .. Developer by Jase

[raw]
made by Jase for LD22 (COMPO)
A game about creating a game in 48 hours. You task is to complete your game before the time runs out whilst overcoming problems like power outages, hand injuries, hunger and sleep deprivation.

Requires:

.NET Framework 4.0 (http://www.microsoft.com/download/en/details.aspx?id=17851 , web installer)
XNA Runtimes 4.0 (http://www.microsoft.com/download/en/details.aspx?id=20914 , 6.7MB)

Ratings

Coolness 26% 483
Overall 3.08 163
Audio 1.90 437
Fun 2.58 252
Graphics 2.92 248
Humor 3.25 48
Innovation 3.25 100
Mood 2.50 284
Theme 3.42 113

Feedback

FrozenCow
19. Dec 2011 · 23:03 UTC
Haha, I liked that I died of depression playing minecraft too much.
andrew845
21. Dec 2011 · 06:24 UTC
Good game, I died of hunger and my cat ate my body
Shigor
22. Dec 2011 · 14:19 UTC
Good idea (I was thinking about something like this, so it MUS T be good idea :D), but whatever I've done, I wasn't able to finish... when sometimes bugs occur every two seconds and I just don't have anything else to remove them...
gebe
27. Dec 2011 · 18:25 UTC
Fun game! :D Managed to win by cycling production -> eating -> sleeping and using the consumables only when necessary.
caranha
28. Dec 2011 · 11:49 UTC
LOL, perfect! I was thinking just about this idea midway through my game. Glad to see that someone else thought and went through with it!

And it was a fun game too. I had to try 4 or 5 times, but I finally managed to finish my game (and with 30 hours to spare too!) I was a bit sad that you didn't put a win screen in :-)

Oh, you can go out, I'm not sure you intended that to happen. But nothing happens. And the music got annoying on my third way through the game.

You should definitely expand on this! More items/interactions. A motivation level separate from productivity. Maybe some choices like ambitious/simple game in the beginning affect the difficulty. And an ending! :-)
SonnyBone
28. Dec 2011 · 18:23 UTC
I finally figured it out and was able to make a game with 32 hours to spare. What a hoss. This is a neat idea, but the audio makes me want to split my body in half with a rusty shovel. No offense. I dig the hilarious ways to die and the overall concept. It was confusing, however, that just standing at the fridge is what refills your hunger bar. I thought I had to use the 'powerups' so I died of hunger 4 times before actually realizing what was happening.
Pierrec
29. Dec 2011 · 10:56 UTC
hahaha!
AyCe
30. Dec 2011 · 21:19 UTC
OMG I so enjoyed this game! No winning screen? Cause the game just went back to main menu when I beat it.
Bugs killed me most of the time ^^
🎤 Jase
01. Jan 2012 · 07:06 UTC
Thanks for the comments guys and I'm glad you enjoyed it even though I didn't quite finish and polish as I was hoping :)
kelp
03. Jan 2012 · 17:57 UTC
It crashes for me directly after starting the game with the following error:

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: alone developer.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4eee7b59
Problem Signature 04: Microsoft.Xna.Framework
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4c72cc22
Problem Signature 07: 504
Problem Signature 08: 51
Problem Signature 09: System.InvalidOperationException
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1043
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

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🎤 Jase
04. Jan 2012 · 14:32 UTC
It's near-on impossible to determine what the problem is from that information alone unfortunately. It's possibly video card related; even though it's a simple 2D game, it's utilising XNA for all the hardware stuff and if you have a very old video card outside of XNA's supported profile it may well be the cause.

These are just guesses though as I never once encountered that exception during development :(