AloneWithZzZobmies by Ghostik
Hi everyone. This is my first ludum dare. I am beginner programmer in unity3D. I spended something about 20hours+ in front of the computer to finish this game .. most of the time I was trying to repair some stupid mistakes :D
My game is mix of action and adventure... I hope I can call it like that. Your main objective is not to get eaten by zombies, throw bricks in zombies and complete several tasks.
If you dont know what to do next, just try to find objects that are glowing in the dark(turn off flashlight and look around)
Unfotunately there is no sound :/
There are almost for sure some bugs in this game. I had no time to try everything. + sorry for my english used in game ...and here :D
Controls: W,A,S,D -move
LeftMouseButton - throwing bricks and shooting
E - use
Space - jump
Esc - end the game
Enjoy! ... I`am looking forward to reading your comments.
IF YOU HAVE TOO LOW FPS GAME WILL BE LITTLE BUGED
(there are some parts based on timing)
My game is mix of action and adventure... I hope I can call it like that. Your main objective is not to get eaten by zombies, throw bricks in zombies and complete several tasks.
If you dont know what to do next, just try to find objects that are glowing in the dark(turn off flashlight and look around)
Unfotunately there is no sound :/
There are almost for sure some bugs in this game. I had no time to try everything. + sorry for my english used in game ...and here :D
Controls: W,A,S,D -move
LeftMouseButton - throwing bricks and shooting
E - use
Space - jump
Esc - end the game
Enjoy! ... I`am looking forward to reading your comments.
IF YOU HAVE TOO LOW FPS GAME WILL BE LITTLE BUGED
(there are some parts based on timing)
| Windows | http://dl.dropbox.com/u/53895669/AloneWithZzZombies.rar |
| Timelapse | http://youtu.be/vHhJnE3Y8UA |
| Source(Unity3D project) | http://dl.dropbox.com/u/53895669/LD%20AloneWithZzZombies.rar |
| Web(click on game screen to lock the mouse) | http://dl.dropbox.com/u/53895669/WebPlayer.html |
| Gameplay Video(watch it if you dont know what to do) | http://youtu.be/czvIOrLR6mY |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6198 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.10 | 156 |
| Audio | 1.15 | 548 |
| Community | 3.09 | 117 |
| Fun | 2.83 | 167 |
| Graphics | 3.17 | 177 |
| Humor | 2.47 | 151 |
| Innovation | 2.38 | 360 |
| Mood | 3.39 | 72 |
| Theme | 3.27 | 153 |
What engine did You use?
Try to change resolution maybe it helps.
People if someone will get to end of the game write here please :)
I think I got to the end. I was standing in the garage shooting zombies with a pistol, and then the game slowed down terribly for a few seconds before the credits appeared.
I like the mood and use of the theme, and for some of the time I was genuinely quite frightened :)
In general the game suffers from dodgy collision detection. It's quite annoying trying to manoeuvre round obstacles. Also, it's annoyingly difficult to 'use' an item. Sometimes it's difficult to tell whether it's possible to use an item because the game is just not responding properly.
Otherwise, great!
And to the "Use" button :D ... it`s responding good but you need to stand closer to object...something about 0.5 in-game meter. I wanted to change it on something like 0.8 or 1 but i had no time left :D
Thank you once again for your comment ;)
The first part of the game was a little annoying; having to look for things in a dark room isn't especially funny. But then it turned out OK. I actually laughed out loud when I saw the zombie outside.
Too bad that clicking the doors closed was a bit glitchy (but we can blame that on the desperation of the main character :-P).
One suggestion: get rid of those invisible walls. They completely ruin the mood you set up, and you don't need them. If the player tries to leave the house, just have a couple of zombies waiting outside!
Thanks for the game.
caranha: I hate invisible walls too but I had no time left :/ I ended programming just few minutes before deadline Doors are little buggy for same reason. You must aim on the middle part of doors to open them.
BTW...if low FPS affects timing you probably have a fixed time interval in some of your Update() calls. Multiply your desired per-second value by Time.deltaTime to compensate for differing framerates.
Almost everything you wrote here is mentioned in the comments above so I will focus just on that other part of your comment ;)
Yes the looking for wood in garage is timed. You must do it before zombie break the main door. You can see the timer (long green box that is still shorter and shorter) on middle screen above :)
Yes I know how to fix low FPS problem but I didn`t realize it when I was programming and then I had no more time to fix it :/
Thank you for your comment :)
A lot of the collider malfunction. I can't get up the stairs, clip through the door annd keep getting stuck on the stones outside the house.
"Press E to interact" is displayed after you have been forced to "interact" several times already. This is not helping.
The green self-illuminated boxes are helpful when finding stuff, but it was confusing to see them suddenly "switch on". After they disappeared, I wasn't sure whter I could interact with anything that didn't have the green box.
The dimensions of the level (rooms, objects) are like in an actual house. This doesn't work in a game, let alone in an ego-perpestive. As a human you have a vision-"cone" with a width of ~200掳. In the ego-perspective you view is about 55-60掳. Imagine you stuck in a refridgerator-box with a hole in it. Levels compensate by being larger and more spacious, which also prevents you getting stuck in the geometry.
Also, the jumping from the basic fps-controller in ridiculousy high.
All in all this is a good basis, with massive room for improvement and big-fixes. Also impressive how everything has been done using basic unity-assets and tools.
Keep up the good work!
I`m not sure if u found the first zombie because you mention ed you are "getting stuck on the stones outside the house" :D ... but that`s right (invisible wall :D I mentioned it in some response above you need to follow blood trial behind opened main door.
You can`t go upstairs on start ...another invisible wall :D. Before that you must kill the first zombie.
Thank you for criticism ;)
First part: enough said about it - I almost quit since I couldn't hit the flashlight - just couldn't get close enough to E start working... then after watching gameplay video and trying again (this time knowing that I was right) it worked... Forcing me to JUMP for batteries was also bad.
Collisions: baaaad... very baaad. Not sure how you managed that in unity, I guess you're using some invisible blockers for some stuff, but - stairs blocked, doors blocked, sometimes I moved through the wall without knowing how... Same goes for the interaction collision, hitting the stuff I want was sometimes problematic. Closing front doors required several attempts.
Texts in 3d - didn't like this a bit.
No sounds - just a little work with mike, some ambient breathing and extremely simple sounds like door opening etc, 20 minutes of work max, would help the mood in a big way.
Good:
Use of toon shader and art overall. I really liked it.
Basic idea and design - nice action adventure. Too bad you're totally and sometimes illogically forcing player to follow one given route.
I suggest you make post-compo version with some improvements, this game would deserve it.
There is no audio because I was never working with any audio software and as u can see I have no time even to fix minor bugs so I decided to make this one without sound effects.
But I promise that I will learn how to! :D
Thank you for comment ;)
Really quite a fun little game. I think you did a very good job at making the mood 'scary' while still being fun and enjoyable.
Great game!
The collision is kind of weird too. I was unable to pick up a lot of the items in the garage. Then when I went out to experiment with the ones I did have, simply standing too close to the front door seemed to kill me?
dr_soda: no standing too close to the door will not kill you ... you must collect all items in time othewise the zombie will break the door (Look on middle small screen above. That green bar is your time)
That said, there's a surprising amount of assets in this. Lots of geometry and level design. I this its impressive what you were able to piece together in 48 hours!