{"author_link":"\/author\/bigbadwofl\/","author_name":"bigbadwofl","author_uid":"8326","comments":[{"author_name":"GreaseMonkey","author_uid":"2396","time":"Dec 19, 2011 @ 6:59am","epoch":1324277640,"text":"Unfortunately, because of your choice to use MSVC++ and your neglect to ensure it would compile on something that isn't MSVC++, your game is not cross-platform at the moment.\r<br\/>\r<br\/>This means I will have to try this in Wine. (Just quickly tested it, it seems to work.)\r<br\/>\r<br\/>In future, PLEASE get mingw32 or something, and every now and then test-compile your code with that. It should help with making your game more portable, considering that g++ is spewing errors about abs() not being &quot;declared in this scope&quot;.\r<br\/>\r<br\/>I am thankful that you used OpenGL rather than DirectX though, but I hate C++ and don't want to be dealing with errors."},{"author_name":"Blanky","author_uid":"8419","time":"Dec 19, 2011 @ 7:07am","epoch":1324278120,"text":"Awesome man. Works great. Not very much content but I like the look and feel of the game. I especially enjoyed the music. Good luck."},{"author_name":"bigbadwofl","author_uid":"8326","time":"Dec 19, 2011 @ 7:13am","epoch":1324278480,"text":"Thanks for taking the time to comment, GreasyMonkey. This was my first LD and I made the mistake of not considering other computers until the last minute. I just had to turn CLR off in the compiler as I don't actually use MSVC. I definitely won't make the same mistake next time.\r<br\/>\r<br\/>Again, thank you very much for your time."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Dec 19, 2011 @ 7:28am","epoch":1324279380,"text":"And now I get to rate this. Goody!\r<br\/>\r<br\/>Admittedly this game did get kinda old after about 3 levels. It wasn't particularly fun, and it wasn't particularly innovative.\r<br\/>\r<br\/>As for the rest of it...\r<br\/>\r<br\/>The voxel graphics were very effective. I'm not sure if I want to give you 4 or 5 stars; I've decided on 5.\r<br\/>\r<br\/>Audiowise, the music was quite fitting. A few more sound effects would have been good (I kinda forgot that you had bullet sounds, but hit sounds would have helped).\r<br\/>\r<br\/>I didn't pick up on humour, so N\/A for that.\r<br\/>\r<br\/>In terms of theme and mood, I think you did well. The general mood was that of hopelessness, and was amplified by those grumpy old gits you shoved in there, for lack of a better term.\r<br\/>\r<br\/>Overall, not particularly fun to play, but still somewhat interesting.\r<br\/>\r<br\/>Communitywise, I could see a lot of screenshots. A few betas would have been nice, though - source + binary dumps are the way to go.\r<br\/>\r<br\/>My advice: spend more time on enhancing the gameplay. You seem to have no trouble with creating thematics, though."},{"author_name":"Ashkin","author_uid":"1722","time":"Dec 20, 2011 @ 3:34am","epoch":1324351740,"text":"The game has good graphics- though it's been done to death, I think you pulled off the voxel feel pretty well. However, aside from that, there's not much to it- the game doesn't feel fast-paced or frantic, which would make sense in a shooter like this. There was no variety in the enemies, no threat. But I think that with more work done, this little shooter could go places."},{"author_name":"bigbadwofl","author_uid":"8326","time":"Dec 20, 2011 @ 6:10am","epoch":1324361100,"text":"I respectfully disagree and think that games based on only textures and or 3D models has been done to death for decades. However your comment was very positive and I am grateful that you took the time to be constructive rather than just rating it and moving on."},{"author_name":"iansnyder","author_uid":"2079","time":"Dec 20, 2011 @ 6:13pm","epoch":1324404480,"text":"Could be an interesting start to something bigger :)"},{"author_name":"caranha","author_uid":"7847","time":"Dec 23, 2011 @ 1:00am","epoch":1324601700,"text":"Yay, voxels! This game was quite cute! Also, I REALLY liked the boss taunts, they gave some charm to your game.\r<br\/>\r<br\/>A few things you might want to improve:\r<br\/>- More player feedback! I couldn't tell when I was taking damage, nor how fast - the HP numbers were too small, and in a place in the screen far away from the action.\r<br\/>- Sometimes the NPC text would be cut off by the end of the screen\r<br\/>\r<br\/>Keep working on it!"},{"author_name":"bentosmile","author_uid":"1177","time":"Dec 29, 2011 @ 1:37pm","epoch":1325165520,"text":"Wow, a shooty game I can play on my laptop without having to plug in a mouse! :D Hoorah!\r<br\/>\r<br\/>This is super cute and fun. :) You could definitely expand it into something awesome!"},{"author_name":"VonZippenstein","author_uid":"7436","time":"Dec 30, 2011 @ 5:29am","epoch":1325222640,"text":"The audio didn't load for me so I put the music on loop in an external player and I'm glad I did because it's amazing.\r<br\/>I was singing along while gunning down cubemen.\r<br\/>I like Descension alot."},{"author_name":"xilefian","author_uid":"8561","time":"Jan 6, 2012 @ 2:23am","epoch":1325816280,"text":"I love voxel graphics :D\r<br\/>\r<br\/>I killed everything on the first level, but nothing happened afterwards?"},{"author_name":"bigbadwofl","author_uid":"8326","time":"Jan 6, 2012 @ 7:42am","epoch":1325835420,"text":"When you kill the boss, a hole should appear in the ground into which you can jump to advance to the next level."},{"author_name":"Randomasta","author_uid":"2178","time":"Jan 7, 2012 @ 7:55am","epoch":1325922600,"text":"I can't run the game. Is there additional libraries or stuff required?"},{"author_name":"bigbadwofl","author_uid":"8326","time":"Jan 7, 2012 @ 12:39pm","epoch":1325939640,"text":"all the libraries you need are included. What platform are you running on, and what error are you getting?"}],"images":["ld22\/8326-06fc0f08a29673cd68526d68869cdd0e.jpg"],"links":[{"url":"http:\/\/earthandair.net\/descension.zip","text":"Windows"},{"url":"http:\/\/earthandair.net\/src.zip","text":"Source"}],"metadata":{"g_key":"31759","g_author":"8326","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31789","g_title":"Descension","g_status":"UCHK1","g_place":"238","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8326-shot0.png-eq-900-500.jpg"],"text":"The game is called Descension and is basically a voxel-based dungeon-crawler. Defeat enemies and bosses to gain access to the next (lower) level.\r\n\r\nWorks best on big monitors and computers with proper GPUs.\r\n\r\nControls:\r\nMove: W A S D\r\nShoot: Left Right Up Down\r\n\r\nThe game currently has 2 types of enemies, one boss, one weapon, an NPC and 2 powerups.\r\n\r\nI kept track of progress on my blog (http:\/\/bigbadwofl.blogspot.com\/) if you're interested.\r\n\r\nHope you enjoy it,\r\nBigBadWofl<\/p>","title":"Descension"}