AL One - Artificial Lifeform #001 by s0ulcrusher
It's half-baked but you can at least see what I was trying to do. Click through the brain menu, only 1 of the 4 stages was complete so any that you choose will take you to that one. This was a great lesson in having a more reasonable scope for a 48-hour competition.
Go shoot some creepy faces! Enjoy! So sleeepy, going to pass out now.
Ratings
| Coolness |
0% |
685 |
| Overall |
2.25 |
532 |
| Audio |
2.13 |
364 |
| Community |
1.83 |
594 |
| Fun |
1.75 |
580 |
| Graphics |
2.67 |
323 |
| Humor |
1.17 |
619 |
| Innovation |
2.00 |
506 |
| Mood |
2.29 |
365 |
| Theme |
2.00 |
561 |
Feedback
http://http.developer.nvidia.com/Cg/cg_3_0_0016.html
I don't know if the music is supposed to sound like that but it kind of worked given the theme.
The initial presentation was very good.
As a game it had its problems with control that felt a bit strange. I did't enjoy so much playing it but the presentation made an impression.
If you improve the control and add more models/graphics, it has potential for becoming a great game.
I have to rate you poor on community: not only I had to download a ~100MiB ZIP file that had no top level directory, but then I had to download and install yet *another* toolkit just to have the Cg.dll file, something you should distribute with your game, I think.