Al Own is Alone with A Loan by MaverickProgrammer
TO PLAY:
Arrow keys to move
Escape to go back to title (Or in Intro- to skip)
Collect Good Credit (green arrows) to increase credit
Avoid IRS (If hit, credit will go down!)
Find the exit!
NOTES:
Actually did this under 24 hours. Woke up today at 7:30 am and started from only 3 hour of work on Saturday. Wish I had started earlier though. Wanted to make it longer and make a better tile set.
TOOLS:
Gimp (Graphics)
Audacity (Music conversion)
GarageBand (Music)
Gosu (Ruby)
Unitron (Text-editor)
TextEdit (make map file)
Ocra (Compiling for windows)
Arrow keys to move
Escape to go back to title (Or in Intro- to skip)
Collect Good Credit (green arrows) to increase credit
Avoid IRS (If hit, credit will go down!)
Find the exit!
NOTES:
Actually did this under 24 hours. Woke up today at 7:30 am and started from only 3 hour of work on Saturday. Wish I had started earlier though. Wanted to make it longer and make a better tile set.
TOOLS:
Gimp (Graphics)
Audacity (Music conversion)
GarageBand (Music)
Gosu (Ruby)
Unitron (Text-editor)
TextEdit (make map file)
Ocra (Compiling for windows)
Ratings
| Coolness | 0% | 685 |
| Overall | 2.85 | 273 |
| Audio | 2.58 | 231 |
| Community | 2.00 | 519 |
| Fun | 2.85 | 159 |
| Graphics | 3.08 | 191 |
| Humor | 3.25 | 48 |
| Innovation | 2.46 | 334 |
| Mood | 1.91 | 479 |
| Theme | 3.00 | 225 |
TIP: You can press Escape during the intro to skip it. It's a timed intro for instructions and what-not.
If you had more time, I would recommend adding more levels.
Other than that - a pretty good game.
And it doesn't terminate itself correctly, but stays as process.
Originally it was too hard and so last minutes I changed the rates of the enemy infliction towards the credit. Bad call on my part. I would have rather had it stress-fully challenging than too easy, in my opinion. And yes, I ran out of time before submitting. If I had known there was an extra submission hour, I probably would have abused that and made more levels, but it was my first time. I definitely know what to work on the most next time.
@Shigor:
Thanks for the compliment on my theme abuse! Yes, I'm aware of the easiness factor. I'm bummed myself about it.
All-in-all it was a fun experience and I definitely learned my strengths and weaknesses so I can do much better in the next comp. Thanks for the feedback, both of you!
Turns out the library I was using had a bug on windows to lock up and not exit. I'm sorry about that.
Thanks for the compliments! I wish I never changed the difficulty factor last-minute.
I'm more than prepared for next ludum dare though. Looking forward to it.