(Web) Pyramid Escape by lukethecoder64

[raw]
made by lukethecoder64 for LD35 (JAM)
Note: This game is inspired by the games for the original GameBoy. Hence the chiptunes, pixel art, and cheesy story line!

While exploring a pyramid in Egypt, you find a cursed stone. The curse is that you can only be a Basketball, A rock and A balloon. In this cursed form, you must escape the pyramid and seek help.

On par with retro games, no instructions will be provided, however they are very easy to figure out.

Hint: Click on the ball and press "D".

Ratings

Coolness 44% 1416
Overall(Jam) 3.27 507
Audio(Jam) 2.19 677
Fun(Jam) 3.36 338
Graphics(Jam) 3.77 298
Humor(Jam) 2.74 383
Innovation(Jam) 3.68 141
Mood(Jam) 3.30 382
Theme(Jam) 3.91 142

Feedback

madmarcel
19. Apr 2016 · 09:27 UTC
Controls? Pushed every button on my keyboard, nothing happens.
pokipsy
19. Apr 2016 · 10:04 UTC
Good game, I really enjoyed the physic-based mechanics. Nice level design too, even though I had a hard time on the last part. But I was able to complete it :)
sftrabbit
20. Apr 2016 · 23:27 UTC
Also can't figure out how to play. Nothing seems to happen, whatever I press.
LeftRight92
20. Apr 2016 · 23:28 UTC
Really liked the concept and quite fun to play. However, I feel like if you're going to pick a graphic style you need to stick with it. The lights made your colour palette too large and the particles and rotating pixels are just out of place.
bigmangames
21. Apr 2016 · 00:27 UTC
This is my favorite shapeshifting platformer so far. The idiosyncratic choice of forms was really nice, since most people seem to be going with normal stuff like cars, planes, etc. You have to be strategic with the forms, they're not just another button to press. Aesthetic works well. A cool, weird game.
JHemmings
21. Apr 2016 · 00:34 UTC
An interesting game, I like the exploration focus of the game but knocking over the boxes to get through the hallways was really tough!
Rulrite
21. Apr 2016 · 17:52 UTC
A fun game, although at some parts I felt like I had to fight against the physics - which was frustrating, considering the sometimes trollish level design! Maybe you could add collectable trinkets, or something, to reward the player for exploring the pyramid.

I really liked that the game is so simple to play, and that the rock, ball and balloon were all useful in unique ways. You did a great job capturing the Game Boy feel, too!
pixel_maniacs
22. Apr 2016 · 09:58 UTC
I love the intro. Game is really good!
Arnage
22. Apr 2016 · 10:17 UTC
A hard to control but interesting interpretation of a player changes shape platformer. The selection of shapes is a nice twist from the geometric primitives a lot of people used this LD.

Aesthetically I think it would looked better if you stuck a little closer to your inspiration. Things like the smooth particles on death kind of clash with the rest of your style.

Finally, you might want to remember that unlike your inspiration a modern PC has quite a lot of buttons, so it's not just a simple what does A do? Okay, now let's try B and I know the controls world anymore...
luquio
23. Apr 2016 · 03:53 UTC
excellent level design! also the shapes and physics where amazing here! and i looovedd the retrostyled graphics
madmarcel
23. Apr 2016 · 11:46 UTC
Ok, figured out how to play. Nice game, the block walls were a real pain though.
Somnium
24. Apr 2016 · 08:02 UTC
Nice intro, and I love the art style! The different properties of the shapes was interesting.

I could not get the downloaded version to work (the shapeshifting buttons did not respond), but the web-version worked fine.
Franklin's Ghost
25. Apr 2016 · 04:55 UTC
Nice intro and liked the use of theme with the different forms. Also liked how each form was useful in navigating around the pyramid. Once I got the hang of it I was changing forms quickly to control my movement and breaking which felt really natural.
geekguy100
01. May 2016 · 22:54 UTC
Graphics are awesome. For improvement, I would add in a tutorial and use the keyboard to shapeshift.
snowyowl
01. May 2016 · 23:03 UTC
Nice work distinguishing the different forms - they all feel different yet none of them are gimmicky or superfluous. The Game Boy introduction had me laughing.

The audio became a bit grating after exploring for too long.
TheCain
05. May 2016 · 19:33 UTC
Interesting maze, and each form is unique and useful, but you need to add some animations. One for the checkpoints so you know when one is activated, an ESPECIALLY one for the button, because I had no idea if I had pressed it or not.