Holdout by K4Orta
For 30 years Hiro Kurasawa has patrolled a small, forgotten island in the South Pacific. Having never been informed that World War II ended decades ago, he has waited patently for his chance to defend his island for the glory of the emperor.
One day while inspecting his fortifications, hostile forces begin to storm the beach! Finally the moment he has waited for arrives: A full blown American invasion from the sea.
Dodge flying tridents and protect your cache of ammo against a merciless assault from the full force of American military might.
One day while inspecting his fortifications, hostile forces begin to storm the beach! Finally the moment he has waited for arrives: A full blown American invasion from the sea.
Dodge flying tridents and protect your cache of ammo against a merciless assault from the full force of American military might.
Ratings
| Coolness | 0% | 685 |
| Overall | 2.40 | 479 |
| Audio | 1.18 | 538 |
| Community | 2.00 | 519 |
| Fun | 2.05 | 491 |
| Graphics | 3.75 | 58 |
| Humor | 1.92 | 299 |
| Innovation | 2.05 | 501 |
| Mood | 1.94 | 472 |
| Theme | 2.25 | 487 |
This game made me feel like whatever it was you were <i>aiming</i> for would have been really cool, I found myself wanting to play what it was you intended this game to be. Have you considered making a "completed" post-LD version?
Is it possible to interact with the purple octopus thing?